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author smf- <smf-@users.noreply.github.com>2016-10-17 16:03:29 +0100
committer smf- <smf-@users.noreply.github.com>2016-10-17 16:04:02 +0100
commit36944269bd6fe1fb47822a2112c524b13c4b27f2 (patch)
treec1b29a760bb9a1e222a9390fbc34fe09d407ae91 /src/emu
parent8676fc0d8dd0c3ccf2925075d86338da099ce148 (diff)
DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses. bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses). cchasm: Fixed static noise generation caused by feeding the same bit to both dacs. cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac. galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging. hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync. mea8000: Converted to a sound device. megaphx: Fixed noisy samples due to wrong format. microvsn: Fixed sound pitch caused by incorrect usage of write_signed8(). seicross: Changed to a 4 bit dac as samples are packed nibble. spaceg: Preliminary sound using space invaders samples. suna8: Changed to a 4 bit dac as samples are packed nibble. vcombat: Fixed static during machine gun fire due to incorrect dc offset removal. vectrex: Fixed noisy samples due to wrong format. wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
Diffstat (limited to 'src/emu')
-rw-r--r--src/emu/disound.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emu/disound.h b/src/emu/disound.h
index f981113317e..2fca3860283 100644
--- a/src/emu/disound.h
+++ b/src/emu/disound.h
@@ -81,6 +81,8 @@ public:
device_sound_interface(const machine_config &mconfig, device_t &device);
virtual ~device_sound_interface();
+ virtual bool issound() { return true; } /// HACK: allow devices to hide from the ui
+
// configuration access
const std::vector<std::unique_ptr<sound_route>> &routes() const { return m_route_list; }