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author | Firehawke <34792592+Firehawke@users.noreply.github.com> | 2020-09-15 18:12:02 -0700 |
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committer | GitHub <noreply@github.com> | 2020-09-16 11:12:02 +1000 |
commit | 25397ebfdab0c5c045c3d72b8f8589e1a627c2d4 (patch) | |
tree | 776dcb409b96ad10cf3e50b91f68befb1e6b8fca /src/emu | |
parent | ea60f78b23d94cd9c57f3de619f51e57503cddc1 (diff) |
Docs: Overhaul the default keys list (#7222)
* Docs: Overhaul the default keys list
* Second phase of documenting default inputs better, also change Score to Take Score in Mahjong inputs
* Phase two of default keys docs adjustment.
Diffstat (limited to 'src/emu')
-rw-r--r-- | src/emu/inpttype.ipp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp index cef6f36d1f4..686888cf1b2 100644 --- a/src/emu/inpttype.ipp +++ b/src/emu/inpttype.ipp @@ -75,7 +75,7 @@ namespace { INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, "P1 Mahjong Ron", input_seq(KEYCODE_Z) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, "P1 Mahjong Bet", input_seq(KEYCODE_3) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, "P1 Mahjong Last Chance", input_seq(KEYCODE_RALT) ) \ - INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Score", input_seq(KEYCODE_RCONTROL) ) \ + INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Take Score", input_seq(KEYCODE_RCONTROL) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, "P1 Mahjong Double Up", input_seq(KEYCODE_RSHIFT) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, "P1 Mahjong Flip Flop", input_seq(KEYCODE_Y) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, "P1 Mahjong Big", input_seq(KEYCODE_ENTER) ) \ @@ -103,7 +103,7 @@ namespace { INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HALF, "Half Gamble", input_seq(KEYCODE_D) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DEAL, "Deal", input_seq(KEYCODE_2) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_D_UP, "Double Up", input_seq(KEYCODE_3) ) \ - INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take", input_seq(KEYCODE_4) ) \ + INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take Score", input_seq(KEYCODE_4) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_STAND, "Stand", input_seq(KEYCODE_L) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BET, "Bet", input_seq(KEYCODE_M) ) \ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYIN, "Key In", input_seq(KEYCODE_Q) ) \ @@ -194,7 +194,7 @@ namespace { INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_RON, "P2 Mahjong Ron", input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BET, "P2 Mahjong Bet", input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_LAST_CHANCE, "P2 Mahjong Last Chance", input_seq() ) \ - INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, "P2 Mahjong Score", input_seq() ) \ + INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, "P2 Mahjong Take Score", input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_DOUBLE_UP, "P2 Mahjong Double Up", input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_FLIP_FLOP, "P2 Mahjong Flip Flop", input_seq() ) \ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BIG, "P2 Mahjong Big", input_seq() ) \ |