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author angelosa <salese_corp_ltd@email.it>2016-10-24 01:08:19 +0200
committer angelosa <salese_corp_ltd@email.it>2016-10-24 01:08:19 +0200
commit03be2a64c2c54afa252d360115319cb8b5b84d81 (patch)
tree3e895e2791be8832ff5f48b8c291981841a0f7cf /src/emu
parent2ebadbdf4da0730a9a8b3fd330ba909777efecdf (diff)
Added proper input labels for Vindicators/Vindicators Part II, and make left/right sticks labels explicit so that "Left/Up" isn't upper-right direction but "Left Stick/Up" (nw)
Diffstat (limited to 'src/emu')
-rw-r--r--src/emu/inpttype.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/emu/inpttype.h b/src/emu/inpttype.h
index d8258c02605..a1f70e79ae2 100644
--- a/src/emu/inpttype.h
+++ b/src/emu/inpttype.h
@@ -37,14 +37,14 @@ inline void construct_core_types_P1(simple_list<input_type_entry> &typelist)
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_DOWN, "P1 Down", input_seq(KEYCODE_DOWN, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_LEFT, "P1 Left", input_seq(KEYCODE_LEFT, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_RIGHT, "P1 Right", input_seq(KEYCODE_RIGHT, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_UP, "P1 Right/Up", input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_DOWN, "P1 Right/Down", input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_LEFT, "P1 Right/Left", input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_RIGHT, "P1 Right/Right", input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_UP, "P1 Left/Up", input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_DOWN, "P1 Left/Down", input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_LEFT, "P1 Left/Left", input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_RIGHT, "P1 Left/Right", input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_UP, "P1 Right Stick/Up", input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_DOWN, "P1 Right Stick/Down", input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_LEFT, "P1 Right Stick/Left", input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_RIGHT, "P1 Right Stick/Right", input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_UP, "P1 Left Stick/Up", input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_DOWN, "P1 Left Stick/Down", input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_LEFT, "P1 Left Stick/Left", input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_RIGHT, "P1 Left Stick/Right", input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON1, "P1 Button 1", input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON2, "P1 Button 2", input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON3, "P1 Button 3", input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(0)) )