diff options
author | 2010-09-03 05:21:46 +0000 | |
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committer | 2010-09-03 05:21:46 +0000 | |
commit | e4d8baf401de8c6027dfbbaaaf8bf106c0c5b4d2 (patch) | |
tree | a9bfeea40775873a0422f635611c83cffe2e6ac1 /src/emu/validity.h | |
parent | 36b6a9d651fd2d087985d7060b2b1542f0549c50 (diff) |
Changed driver_device to expose the game_driver's ROMs through the
device interface. This means all ROMs are now exposed via devices,
and thus the process of enumerating ROMs gets simpler.
Changed all instances of temporarily allocating machine_config objects
to just put them on the stack for simplicity, letting the destructor
handle the cleanup work automatically.
Changed machine_config constructor to take a game_driver, from which
the machine_config constructor is obtained. This also means the
resulting machine_config holds a reference to the game_driver.
Changed running_machine constructor to no longer take a game_driver,
since the game_driver is now obtainable via the machine_config.
Diffstat (limited to 'src/emu/validity.h')
-rw-r--r-- | src/emu/validity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/validity.h b/src/emu/validity.h index b70739658a8..39013d674e7 100644 --- a/src/emu/validity.h +++ b/src/emu/validity.h @@ -15,6 +15,6 @@ #define __VALIDITY_H__ bool mame_validitychecks(const game_driver *driver); -bool validate_tag(const game_driver *driver, const char *object, const char *tag); +bool validate_tag(const game_driver &driver, const char *object, const char *tag); #endif |