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author Miodrag Milanovic <mmicko@gmail.com>2015-12-03 18:17:25 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-12-03 18:17:25 +0100
commit91605d3f4df9b9fb1490c276053ff274fb728816 (patch)
treeec89d290d9bfba3b27d4aa28336a5ac9a9d45a7a /src/emu/ui/viewgfx.cpp
parent5232ca932afe0acc8c3ef2bd3599e04a8c7def69 (diff)
clang-modernize part 1 (nw)
Diffstat (limited to 'src/emu/ui/viewgfx.cpp')
-rw-r--r--src/emu/ui/viewgfx.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/emu/ui/viewgfx.cpp b/src/emu/ui/viewgfx.cpp
index 0d133af3f6c..c59be16b199 100644
--- a/src/emu/ui/viewgfx.cpp
+++ b/src/emu/ui/viewgfx.cpp
@@ -192,7 +192,7 @@ static void ui_gfx_count_devices(running_machine &machine, ui_gfx_state &state)
i < tempcount && state.gfxset.devcount < MAX_GFX_DECODERS;
i++, interface = gfx_iter.next())
{
- for (count = 0; count < MAX_GFX_ELEMENTS && interface->gfx(count) != NULL; count++) { }
+ for (count = 0; count < MAX_GFX_ELEMENTS && interface->gfx(count) != nullptr; count++) { }
// count = index of first NULL
if (count > 0)
@@ -216,11 +216,11 @@ static void ui_gfx_exit(running_machine &machine)
{
// free the texture
machine.render().texture_free(ui_gfx.texture);
- ui_gfx.texture = NULL;
+ ui_gfx.texture = nullptr;
// free the bitmap
global_free(ui_gfx.bitmap);
- ui_gfx.bitmap = NULL;
+ ui_gfx.bitmap = nullptr;
}
@@ -835,7 +835,7 @@ static void gfxset_update_bitmap(running_machine &machine, ui_gfx_state &state,
cellypix = 1 + ((info.rotate[set] & ORIENTATION_SWAP_XY) ? gfx.width() : gfx.height());
// realloc the bitmap if it is too small
- if (state.bitmap == NULL || state.texture == NULL || state.bitmap->bpp() != 32 || state.bitmap->width() != cellxpix * xcells || state.bitmap->height() != cellypix * ycells)
+ if (state.bitmap == nullptr || state.texture == nullptr || state.bitmap->bpp() != 32 || state.bitmap->width() != cellxpix * xcells || state.bitmap->height() != cellypix * ycells)
{
// free the old stuff
machine.render().texture_free(state.texture);
@@ -1144,7 +1144,7 @@ static void tilemap_update_bitmap(running_machine &machine, ui_gfx_state &state,
{ UINT32 temp = width; width = height; height = temp; }
// realloc the bitmap if it is too small
- if (state.bitmap == NULL || state.texture == NULL || state.bitmap->width() != width || state.bitmap->height() != height)
+ if (state.bitmap == nullptr || state.texture == nullptr || state.bitmap->width() != width || state.bitmap->height() != height)
{
// free the old stuff
machine.render().texture_free(state.texture);