diff options
author | 2009-10-01 17:27:29 +0000 | |
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committer | 2009-10-01 17:27:29 +0000 | |
commit | fe289e67f5e9d1967762588f29b3d9730256cdf5 (patch) | |
tree | bc62503bcc8e7836fa014af34975b3413ecc6e97 /src/emu/ui.c | |
parent | 61eb81209630e89f8c9b90141c4a5e6ee95fda0a (diff) |
> -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
>
> Hi mamedev,
>
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro. Then in principle only a single line needs editing to change
> the naming convention.
>
> This patchset implements this idiom more completely. The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros. The second patch then changes header
> files where the macros should have been used, but weren't. This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded. This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated. The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
>
> ~aa
Diffstat (limited to 'src/emu/ui.c')
-rw-r--r-- | src/emu/ui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/ui.c b/src/emu/ui.c index a1dcc70baa3..cb0dd5453ae 100644 --- a/src/emu/ui.c +++ b/src/emu/ui.c @@ -248,7 +248,7 @@ int ui_display_startup_screens(running_machine *machine, int first_time, int sho /* disable everything if we are using -str for 300 or fewer seconds, or if we're the empty driver, or if we are debugging */ - if (!first_time || (str > 0 && str < 60*5) || machine->gamedrv == &driver_empty || (machine->debug_flags & DEBUG_FLAG_ENABLED) != 0) + if (!first_time || (str > 0 && str < 60*5) || machine->gamedrv == &GAME_NAME(empty) || (machine->debug_flags & DEBUG_FLAG_ENABLED) != 0) show_gameinfo = show_warnings = show_disclaimer = FALSE; /* initialize the on-screen display system */ |