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author Aaron Giles <aaron@aarongiles.com>2010-02-14 08:09:59 +0000
committer Aaron Giles <aaron@aarongiles.com>2010-02-14 08:09:59 +0000
commit6b3dc3d421eb62b8bad5b6090f514baeaa06d7a2 (patch)
tree86b576a87dca508ac60b07364d6b3d29ad33ea24 /src/emu/ui.c
parent6ee5fc726a8bae328f8a61fce79cb3851696cd4b (diff)
Minor function rename.
Diffstat (limited to 'src/emu/ui.c')
-rw-r--r--src/emu/ui.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/ui.c b/src/emu/ui.c
index 972e23176fa..c6df5d95e79 100644
--- a/src/emu/ui.c
+++ b/src/emu/ui.c
@@ -931,7 +931,7 @@ static astring &warnings_string(running_machine *machine, astring &string)
string.cat("There are known problems with this " GAMENOUN "\n\n");
/* add one line per warning flag */
- if (input_machine_have_keyboard(machine))
+ if (input_machine_has_keyboard(machine))
string.cat("The keyboard emulation may not be 100% accurate.\n");
if (machine->gamedrv->flags & GAME_IMPERFECT_COLORS)
string.cat("The colors aren't 100% accurate.\n");
@@ -1300,10 +1300,10 @@ static UINT32 handler_ingame(running_machine *machine, render_container *contain
}
/* determine if we should disable the rest of the UI */
- int ui_disabled = ui_use_new_ui() || (input_machine_have_keyboard(machine) && !ui_active);
+ int ui_disabled = ui_use_new_ui() || (input_machine_has_keyboard(machine) && !ui_active);
/* is ScrLk UI toggling applicable here? */
- if (!ui_use_new_ui() && input_machine_have_keyboard(machine))
+ if (!ui_use_new_ui() && input_machine_has_keyboard(machine))
{
/* are we toggling the UI with ScrLk? */
if (ui_input_pressed(machine, IPT_UI_TOGGLE_UI))