diff options
author | 2010-02-14 08:09:59 +0000 | |
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committer | 2010-02-14 08:09:59 +0000 | |
commit | 6b3dc3d421eb62b8bad5b6090f514baeaa06d7a2 (patch) | |
tree | 86b576a87dca508ac60b07364d6b3d29ad33ea24 /src/emu/ui.c | |
parent | 6ee5fc726a8bae328f8a61fce79cb3851696cd4b (diff) |
Minor function rename.
Diffstat (limited to 'src/emu/ui.c')
-rw-r--r-- | src/emu/ui.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/ui.c b/src/emu/ui.c index 972e23176fa..c6df5d95e79 100644 --- a/src/emu/ui.c +++ b/src/emu/ui.c @@ -931,7 +931,7 @@ static astring &warnings_string(running_machine *machine, astring &string) string.cat("There are known problems with this " GAMENOUN "\n\n"); /* add one line per warning flag */ - if (input_machine_have_keyboard(machine)) + if (input_machine_has_keyboard(machine)) string.cat("The keyboard emulation may not be 100% accurate.\n"); if (machine->gamedrv->flags & GAME_IMPERFECT_COLORS) string.cat("The colors aren't 100% accurate.\n"); @@ -1300,10 +1300,10 @@ static UINT32 handler_ingame(running_machine *machine, render_container *contain } /* determine if we should disable the rest of the UI */ - int ui_disabled = ui_use_new_ui() || (input_machine_have_keyboard(machine) && !ui_active); + int ui_disabled = ui_use_new_ui() || (input_machine_has_keyboard(machine) && !ui_active); /* is ScrLk UI toggling applicable here? */ - if (!ui_use_new_ui() && input_machine_have_keyboard(machine)) + if (!ui_use_new_ui() && input_machine_has_keyboard(machine)) { /* are we toggling the UI with ScrLk? */ if (ui_input_pressed(machine, IPT_UI_TOGGLE_UI)) |