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author | Dirk Best <mail@dirk-best.de> | 2017-02-18 15:22:25 +0100 |
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committer | Dirk Best <mail@dirk-best.de> | 2017-02-18 15:22:25 +0100 |
commit | 4091898097df5ee2ba2aeb312d6183b3f9372772 (patch) | |
tree | 0eff8ccc57b626b6e779432e028c291c8429ae04 /src/emu/tilemap.h | |
parent | 845b29260255a1fdd5f01544d3d3a4e6155aa05a (diff) |
UI: Add the ability to select different tilemap categories
This allows you to select different tilemap categories in the
built-in tilemap viewer. The default is to render all categories
(same as before), but you can select to render only a specific
tilemap category with the PAGE_UP and PAGE_DOWN keys.
Diffstat (limited to 'src/emu/tilemap.h')
-rw-r--r-- | src/emu/tilemap.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/tilemap.h b/src/emu/tilemap.h index 729e0dc99d0..348725185bc 100644 --- a/src/emu/tilemap.h +++ b/src/emu/tilemap.h @@ -558,7 +558,7 @@ public: void draw(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 flags, u8 priority = 0, u8 priority_mask = 0xff); void draw_roz(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority = 0, u8 priority_mask = 0xff); void draw_roz(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority = 0, u8 priority_mask = 0xff); - void draw_debug(screen_device &screen, bitmap_rgb32 &dest, u32 scrollx, u32 scrolly); + void draw_debug(screen_device &screen, bitmap_rgb32 &dest, u32 scrollx, u32 scrolly, u32 flags = TILEMAP_DRAW_ALL_CATEGORIES); // mappers // scan in row-major order with optional flipping |