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author Dirk Best <mail@dirk-best.de>2017-02-18 15:22:25 +0100
committer Dirk Best <mail@dirk-best.de>2017-02-18 15:22:25 +0100
commit4091898097df5ee2ba2aeb312d6183b3f9372772 (patch)
tree0eff8ccc57b626b6e779432e028c291c8429ae04 /src/emu/tilemap.h
parent845b29260255a1fdd5f01544d3d3a4e6155aa05a (diff)
UI: Add the ability to select different tilemap categories
This allows you to select different tilemap categories in the built-in tilemap viewer. The default is to render all categories (same as before), but you can select to render only a specific tilemap category with the PAGE_UP and PAGE_DOWN keys.
Diffstat (limited to 'src/emu/tilemap.h')
-rw-r--r--src/emu/tilemap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/tilemap.h b/src/emu/tilemap.h
index 729e0dc99d0..348725185bc 100644
--- a/src/emu/tilemap.h
+++ b/src/emu/tilemap.h
@@ -558,7 +558,7 @@ public:
void draw(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 flags, u8 priority = 0, u8 priority_mask = 0xff);
void draw_roz(screen_device &screen, bitmap_ind16 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority = 0, u8 priority_mask = 0xff);
void draw_roz(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, u32 startx, u32 starty, int incxx, int incxy, int incyx, int incyy, bool wraparound, u32 flags, u8 priority = 0, u8 priority_mask = 0xff);
- void draw_debug(screen_device &screen, bitmap_rgb32 &dest, u32 scrollx, u32 scrolly);
+ void draw_debug(screen_device &screen, bitmap_rgb32 &dest, u32 scrollx, u32 scrolly, u32 flags = TILEMAP_DRAW_ALL_CATEGORIES);
// mappers
// scan in row-major order with optional flipping