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author Aaron Giles <aaron@aarongiles.com>2008-02-19 17:52:21 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-02-19 17:52:21 +0000
commitaad4c81ac46e4f64b7a36b00798b53433873da1a (patch)
treebb0ac4260faea21903dddbd400f6eed1934e8380 /src/emu/mame.h
parent3d8658108fdccc1c26fca29ebed0990728d0614e (diff)
Pulled remaining vestiges of old-style colortables:
* PALETTE_INIT no longer has a colortable parameter * removed game_colortable and remapped_colortable from machine_config * updated a few stragglers that still referenced these fields * removed tile_draw_colortable from tilemap.c (From Zsolt): Added support for the new colortable object in the palette viewer Changed the input port tokens to use a union instead of casting everything to FPTR. In the future, C99-enabled compilers will be able to achieve type safety with designated initializers.
Diffstat (limited to 'src/emu/mame.h')
-rw-r--r--src/emu/mame.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/emu/mame.h b/src/emu/mame.h
index 416a457af5c..37c007875fc 100644
--- a/src/emu/mame.h
+++ b/src/emu/mame.h
@@ -183,12 +183,8 @@ struct _running_machine
palette_t * palette; /* global palette object */
/* palette-related information */
-/* fix me - some games try to modify remapped_colortable directly */
-/* search for "palette hack" to find instances */
const pen_t * pens; /* remapped palette pen numbers */
struct _colortable_t * colortable; /* global colortable for remapping */
- const UINT16 * game_colortable; /* lookup table used to map gfx pen numbers to color numbers */
- const pen_t * remapped_colortable;/* the above, already remapped through machine->pens */
pen_t * shadow_table; /* table for looking up a shadowed pen */
/* audio-related information */