diff options
author | 2010-01-27 23:52:28 +0000 | |
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committer | 2010-01-27 23:52:28 +0000 | |
commit | 77cc6538e1473543a39f5292f246a17f7162827b (patch) | |
tree | 7b8385879edc9714dd1d001731893f0ae0fd910f /src/emu/mame.c | |
parent | 6660655ce53dc5571314d79cb2eca830e7dab366 (diff) |
UI menu interface changes
- all ui functions now expect a render_container
- removed all macros referencing render_container_get_ui
- ui_menu_alloc now is passed a container to which to render the menu.
This is a first round of changes to allow using ui_* functions in a more generic way.
Diffstat (limited to 'src/emu/mame.c')
-rw-r--r-- | src/emu/mame.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/emu/mame.c b/src/emu/mame.c index 09b639898e6..69aa08b0790 100644 --- a/src/emu/mame.c +++ b/src/emu/mame.c @@ -77,10 +77,10 @@ #include "emuopts.h" #include "osdepend.h" #include "config.h" -#include "cheat.h" #include "debugger.h" #include "profiler.h" #include "render.h" +#include "cheat.h" #include "ui.h" #include "uimenu.h" #include "uiinput.h" @@ -540,7 +540,7 @@ void mame_schedule_exit(running_machine *machine) if (started_empty && options_get_string(mame_options(), OPTION_GAMENAME)[0] != 0) { options_set_string(mame_options(), OPTION_GAMENAME, "", OPTION_PRIORITY_CMDLINE); - ui_menu_force_game_select(machine); + ui_menu_force_game_select(machine, render_container_get_ui()); } /* otherwise, exit for real */ |