diff options
author | 2016-03-30 20:38:44 +0200 | |
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committer | 2016-03-30 20:40:05 +0200 | |
commit | 9353a1ccb3100a20a58c40f98d10e8a6e38230cc (patch) | |
tree | 65337ea475283a5103f3ea8fa50983423e4946b9 /src/emu/gamedrv.h | |
parent | c95d9c0ec3afb1952e51324125b6891be6a81a13 (diff) |
Compressed internal layouts [David Haywood]
Diffstat (limited to 'src/emu/gamedrv.h')
-rw-r--r-- | src/emu/gamedrv.h | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/emu/gamedrv.h b/src/emu/gamedrv.h index 7fdcaf9e1c4..070c69f6a85 100644 --- a/src/emu/gamedrv.h +++ b/src/emu/gamedrv.h @@ -74,7 +74,7 @@ struct game_driver const rom_entry * rom; // pointer to list of ROMs for the game const char * compatible_with; UINT32 flags; // orientation and other flags; see defines below - const char * default_layout; // default internally defined layout + const internal_layout * default_layout; // default internally defined layout }; @@ -95,7 +95,22 @@ struct game_driver // standard GAME() macro #define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \ - GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,((const char *)0)) +extern const game_driver GAME_NAME(NAME) = \ +{ \ + __FILE__, \ + #PARENT, \ + #NAME, \ + FULLNAME, \ + #YEAR, \ + COMPANY, \ + MACHINE_CONFIG_NAME(MACHINE), \ + INPUT_PORTS_NAME(INPUT), \ + &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \ + ROM_NAME(NAME), \ + nullptr, \ + (MONITOR)|(FLAGS)|MACHINE_TYPE_ARCADE, \ + nullptr \ +}; // standard macro with additional layout #define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \ @@ -111,9 +126,9 @@ extern const game_driver GAME_NAME(NAME) = \ INPUT_PORTS_NAME(INPUT), \ &driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \ ROM_NAME(NAME), \ - NULL, \ + nullptr, \ (MONITOR)|(FLAGS)|MACHINE_TYPE_ARCADE, \ - &LAYOUT[0] \ + &LAYOUT \ }; // standard console definition macro @@ -132,7 +147,7 @@ extern const game_driver GAME_NAME(NAME) = \ ROM_NAME(NAME), \ #COMPAT, \ ROT0|(FLAGS)|MACHINE_TYPE_CONSOLE, \ - NULL \ + nullptr \ }; // standard computer definition macro @@ -151,7 +166,7 @@ extern const game_driver GAME_NAME(NAME) = \ ROM_NAME(NAME), \ #COMPAT, \ ROT0|(FLAGS)|MACHINE_TYPE_COMPUTER, \ - NULL \ + nullptr \ }; // standard system definition macro @@ -170,7 +185,7 @@ extern const game_driver GAME_NAME(NAME) = \ ROM_NAME(NAME), \ #COMPAT, \ ROT0|(FLAGS)|MACHINE_TYPE_OTHER, \ - NULL \ + nullptr \ }; |