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author Miodrag Milanovic <mmicko@gmail.com>2016-10-22 13:13:17 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-10-22 13:13:17 +0200
commitddb290d5f615019c33c42b8d94e5a5254cabcf33 (patch)
treea70f688b0df3acd19da7b1151e5902e3c6af3fa5 /src/emu/crsshair.h
parent333bff8de64dfaeb98134000412796b4fdef970b (diff)
NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
Diffstat (limited to 'src/emu/crsshair.h')
-rw-r--r--src/emu/crsshair.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/emu/crsshair.h b/src/emu/crsshair.h
index a20c3303d91..609109d8b72 100644
--- a/src/emu/crsshair.h
+++ b/src/emu/crsshair.h
@@ -50,7 +50,7 @@ public:
running_machine &machine() const { return m_machine; }
int player() const { return m_player; }
bool is_used() const { return m_used; }
- UINT8 mode() const { return m_mode; }
+ uint8_t mode() const { return m_mode; }
bool is_visible() const { return m_visible; }
screen_device *screen() const { return m_screen; }
float x() const { return m_x; }
@@ -59,7 +59,7 @@ public:
// setters
void set_used(bool used) { m_used = used; }
- void set_mode(UINT8 mode) { m_mode = mode; }
+ void set_mode(uint8_t mode) { m_mode = mode; }
void set_visible(bool visible) { m_visible = visible; }
void set_screen(screen_device *screen) { m_screen = screen; }
//void setxy(float x, float y);
@@ -67,8 +67,8 @@ public:
void set_default_bitmap();
// updates
- void animate(UINT16 auto_time);
- void draw(render_container &container, UINT8 fade);
+ void animate(uint16_t auto_time);
+ void draw(render_container &container, uint8_t fade);
private:
// private helpers
@@ -78,7 +78,7 @@ private:
running_machine & m_machine; // reference to our machine
int m_player; // player number
bool m_used; // usage for this crosshair
- UINT8 m_mode; // visibility mode for this crosshair
+ uint8_t m_mode; // visibility mode for this crosshair
bool m_visible; // visibility for this crosshair
std::unique_ptr<bitmap_argb32> m_bitmap; // bitmap for this crosshair
render_texture * m_texture; // texture for this crosshair
@@ -87,7 +87,7 @@ private:
float m_y; // current Y position
float m_last_x; // last X position
float m_last_y; // last Y position
- UINT16 m_time; // time since last movement
+ uint16_t m_time; // time since last movement
std::string m_name; // name of png file
};
@@ -109,8 +109,8 @@ public:
// getters
running_machine &machine() const { return m_machine; }
render_crosshair &get_crosshair(int player) const { assert(player >= 0 && player < MAX_PLAYERS); assert(m_crosshair[player] != nullptr); return *m_crosshair[player]; }
- UINT16 auto_time() const { return m_auto_time; }
- void set_auto_time(UINT16 auto_time) { m_auto_time = auto_time; }
+ uint16_t auto_time() const { return m_auto_time; }
+ void set_auto_time(uint16_t auto_time) { m_auto_time = auto_time; }
private:
void exit();
@@ -124,9 +124,9 @@ private:
bool m_usage; // true if any crosshairs are used
std::unique_ptr<render_crosshair> m_crosshair[MAX_PLAYERS]; // per-player crosshair state
- UINT8 m_fade; // color fading factor
- UINT8 m_animation_counter; // animation frame index
- UINT16 m_auto_time; // time in seconds to turn invisible
+ uint8_t m_fade; // color fading factor
+ uint8_t m_animation_counter; // animation frame index
+ uint16_t m_auto_time; // time in seconds to turn invisible
};
#endif /* __CRSSHAIR_H__ */