diff options
author | 2022-09-03 15:10:11 +0200 | |
---|---|---|
committer | 2022-09-03 15:10:48 +0200 | |
commit | 499fbd83584548c863f99754c5c5aa474fb5ebbe (patch) | |
tree | 444297de02e2ced72c52dc1c04e3fb12683e5776 /src/devices/sound/samples.cpp | |
parent | 86d08c090d1c38fe1bcaf67270a307c4c85ea500 (diff) |
redclash: add player shoot sample
Diffstat (limited to 'src/devices/sound/samples.cpp')
-rw-r--r-- | src/devices/sound/samples.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/devices/sound/samples.cpp b/src/devices/sound/samples.cpp index bd8fbb1144f..999f4da7e0b 100644 --- a/src/devices/sound/samples.cpp +++ b/src/devices/sound/samples.cpp @@ -2,23 +2,21 @@ // copyright-holders:Aaron Giles /*************************************************************************** - samples.c - Sound device for sample playback. **************************************************************************** - Playback of pre-recorded samples. Used for high-level simulation of - discrete sound circuits where proper low-level simulation isn't - available. Also used for tape loops and similar. - - Current limitations - - Only supports single channel samples! - - Considerations - - Maybe this should be part of the presentation layer - (artwork etc.) with samples specified in .lay files instead of - in drivers? +Playback of pre-recorded samples. Used for high-level simulation of discrete +sound circuits where proper low-level simulation isn't available. Also used +for tape loops and similar. + +TODO: +- Only supports single channel samples! +- When mame.ini samplerate is close to the loaded sample(s) samplerate, + (eg. 48000, with 44100Hz samples), things can sound quite bad. This is + more an issue in sound.cpp resampler, not this device. +- Maybe this should be part of the presentation layer (artwork etc.) + with samples specified in .lay files instead of in drivers? ***************************************************************************/ |