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author | 2020-03-07 06:58:07 +1100 | |
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committer | 2020-03-07 07:01:48 +1100 | |
commit | ddfe149872e94f8dfcc021456ca782e1dfb37ab1 (patch) | |
tree | 159a9899367edd415eb0f15ea8ea922a39f54f29 /scripts/src | |
parent | 1400e65cde34c78e2945eb8c44ba0ccfa331e50a (diff) |
(nw) It helps if you're using the same data types in both places (VGM
visualiser device and WDL FFT libarary).
I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT. GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation. If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
Diffstat (limited to 'scripts/src')
-rw-r--r-- | scripts/src/3rdparty.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/src/3rdparty.lua b/scripts/src/3rdparty.lua index d51ba5196ef..1ea65fa45d7 100644 --- a/scripts/src/3rdparty.lua +++ b/scripts/src/3rdparty.lua @@ -2191,7 +2191,7 @@ end -------------------------------------------------- project "wdlfft" - uuid "74ca017e-fa0d-48b8-81d6-8081a37be14c" + uuid "74ca017e-fa0d-48b8-81d6-8081a37be14c" kind "StaticLib" configuration { "gmake or ninja" } |