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author Julian Sikorski <belegdol+github@gmail.com>2019-10-13 13:50:38 +0200
committer R. Belmont <rb6502@users.noreply.github.com>2019-10-13 07:50:38 -0400
commit0837e7451a84f95c29dbdb9bd6b8b931fee1635d (patch)
tree626bcbd250a7fbebdf5958a288d2f438d4f9fb5a /scripts/src/3rdparty.lua
parentc913ccb59d713ce0b91135520719ac5385e54358 (diff)
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
Diffstat (limited to 'scripts/src/3rdparty.lua')
-rw-r--r--scripts/src/3rdparty.lua34
1 files changed, 34 insertions, 0 deletions
diff --git a/scripts/src/3rdparty.lua b/scripts/src/3rdparty.lua
index 9d58a02fbc9..196c5c5688d 100644
--- a/scripts/src/3rdparty.lua
+++ b/scripts/src/3rdparty.lua
@@ -154,6 +154,10 @@ project "softfloat"
"ForceCPP",
}
+ buildoptions_cpp {
+ "-x c++",
+ }
+
includedirs {
MAME_DIR .. "src/osd",
}
@@ -188,6 +192,10 @@ options {
"ForceCPP",
}
+buildoptions_cpp {
+ "-x c++",
+}
+
includedirs {
MAME_DIR .. "src/osd",
MAME_DIR .. "3rdparty/softfloat3/build/MAME",
@@ -1198,6 +1206,14 @@ project "bimg"
configuration { }
+ if _OPTIONS["targetos"]=="macosx" or _OPTIONS["targetos"]=="linux" then
+ if _OPTIONS["gcc"]~=nil and string.find(_OPTIONS["gcc"], "clang") then
+ buildoptions_cpp {
+ "-Wno-unused-const-variable",
+ }
+ end
+ end
+
defines {
"__STDC_LIMIT_MACROS",
"__STDC_FORMAT_MACROS",
@@ -1206,11 +1222,25 @@ project "bimg"
includedirs {
MAME_DIR .. "3rdparty/bimg/include",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/include",
}
files {
MAME_DIR .. "3rdparty/bimg/src/image.cpp",
MAME_DIR .. "3rdparty/bimg/src/image_gnf.cpp",
+
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/astc_file.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/codec.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/endpoint_codec.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/footprint.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/integer_sequence_codec.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/intermediate_astc_block.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/logical_astc_block.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/partition.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/physical_astc_block.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/quantization.cc",
+ MAME_DIR .. "3rdparty/bimg/3rdparty/astc-codec/src/decoder/weight_infill.cc",
}
--------------------------------------------------
@@ -1356,6 +1386,7 @@ end
MAME_DIR .. "3rdparty/bgfx/src/renderer_gl.cpp",
MAME_DIR .. "3rdparty/bgfx/src/renderer_gnm.cpp",
MAME_DIR .. "3rdparty/bgfx/src/renderer_noop.cpp",
+ MAME_DIR .. "3rdparty/bgfx/src/renderer_nvn.cpp",
MAME_DIR .. "3rdparty/bgfx/src/renderer_vk.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader_dx9bc.cpp",
@@ -1376,6 +1407,9 @@ end
MAME_DIR .. "3rdparty/bgfx/src/glcontext_nsgl.mm",
MAME_DIR .. "3rdparty/bgfx/src/renderer_mtl.mm",
}
+ buildoptions {
+ "-x objective-c++",
+ }
end
--------------------------------------------------