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author cracyc <cracyc@users.noreply.github.com>2019-11-17 21:12:41 -0600
committer cracyc <cracyc@users.noreply.github.com>2019-11-17 21:12:41 -0600
commit99a628eb7c65bcc5d497c12e846ad6d04ecb23b6 (patch)
treeb7f40e0f107302eae003db6252d5e00dd357b243 /plugins
parent7a03fc44dc6acaa30cf240d7521471526917a020 (diff)
plugins/cheatfind: pull https://github.com/mamedev/mame/pull/4618 with some simplifications and bugfixes (nw)
Diffstat (limited to 'plugins')
-rw-r--r--plugins/cheatfind/init.lua186
1 files changed, 65 insertions, 121 deletions
diff --git a/plugins/cheatfind/init.lua b/plugins/cheatfind/init.lua
index 276193acc13..7c98bf38afa 100644
--- a/plugins/cheatfind/init.lua
+++ b/plugins/cheatfind/init.lua
@@ -144,7 +144,6 @@ function cheatfind.startplugin()
end
end
-
local function check_bcd(val)
local a = val + 0x0666666666666666
a = a ~ val
@@ -240,7 +239,6 @@ function cheatfind.startplugin()
return resort
end
-
-- compare a data block to the current state
function cheat.compcur(olddata, oper, format, val, bcd, step)
local newdata = cheat.save(olddata.space, olddata.start, olddata.size, olddata.space)
@@ -253,23 +251,14 @@ function cheatfind.startplugin()
return cheat.compnext(newdata, olddata, oldmatch, oper, format, val, bcd, step)
end
-
_G.cf = cheat
-
local devtable = {}
local devsel = 1
local devcur = 1
-
-
- --local formtable = { " I1", " i1", "<I2", ">I2", "<i2", ">i2", "<I4", ">I4", "<i4", ">i4", "<I8", ">I8", "<i8", ">i8", }-- " <f", " >f", " <d", " >d" }
- --local formname = { "u8", "s8", "little u16", "big u16", "little s16", "big s16",
- -- "little u32", "big u32", "little s32", "big s32", "little u64", "big u64", "little s64", "big s64", }
- -- -- "little float", "big float", "little double", "big double" }
- -- Reordered into likelyhood of use order: unsigned byte by big endian unsigned by little endian unsigned then unsigned in same order
- local formtable = { " I1", ">I2", ">I4", ">I8", "<I2", "<I4", "<I8", " i1", ">i2", ">i4", ">i8", "<i2", "<i4", "<i8", }-- " <f", " >f", " <d", " >d" }
local formname = { "u8", "big u16", "big u32", "big u64", "little u16", "little u32",
- "little u64", "s8", "big s16", "big s32", "big s64", "little s16", "little s32", "little s64", }
-
+ "little u64", "s8", "big s16", "big s32", "big s64", "little s16", "little s32", "little s64", }
+ local formtable = { " I1", ">I2", ">I4", ">I8", "<I2", "<I4", "<I8", " i1", ">i2", ">i4", ">i8", "<i2", "<i4", "<i8", }
+ -- " <f", " >f", " <d", " >d" }
local width = 1
local bcd = 0
local align = 0
@@ -278,23 +267,15 @@ function cheatfind.startplugin()
local value = 0
local leftop = 1
local rightop = 1
- local leftop_text = "Slot 1"
- local rightop_text = "Slot 1"
local value_text = ""
- local expression_text = "Slot 1 < Slot 1"
- local pausetable = { "Automatic", "Manual" }
local pausesel = 1
- local pokevaltable = { "Slot 1 Value", "Last Slot Value", "0x00", "0x01", "0x02", "0x03", "0x04", "0x05", "0x06", "0x07", "0x08", "0x09", "0x63 (Decimal 99)", "0x99 (BCD 99)",
- "0xFF (Decimal 255)" , "0x3E7 (Decimal 999)", "0x999 (BCD 999)", "0x270F (Decimal 9999)", "0x9999 (BCD 9999)", "0xFFFF (Decimal 65535)" }
local pokevalsel = 1
-
local matches = {}
local matchsel = 0
local matchpg = 0
local menu_blocks = {}
local watches = {}
local menu_func
-
local cheat_save
local name = 1
local name_player = 1
@@ -501,6 +482,7 @@ function cheatfind.startplugin()
end
menu[#menu + 1] = function()
+ local pausetable = { _("Automatic"), _("Manual") }
local m = { _("Pause Mode"), pausetable[pausesel], 0 }
menu_lim(pausesel, 1, pausetable, m)
local function f(event)
@@ -508,9 +490,10 @@ function cheatfind.startplugin()
if pausesel == 1 then
pausesel = 2
menu_is_showing = false
- manager:machine():popmessage(_("Manually pause & unpause the game when needed with the pause hotkey"))
+ manager:machine():popmessage(_("Manually toggle pause when needed"))
else
pausesel = 1
+ manager:machine():popmessage(_("Automatically toggle pause with on-screen menus"))
emu.pause()
end
end
@@ -520,8 +503,6 @@ function cheatfind.startplugin()
return m, f
end
-
-
menu[#menu + 1] = function()
local function f(event)
local ret = false
@@ -539,10 +520,7 @@ function cheatfind.startplugin()
value = 0
leftop = 1
rightop = 1
- leftop_text = "Slot 1"
- rightop_text = "Slot 1"
value_text = ""
- expression_text = "Slot 1 < Slot 1"
matchsel = 0
return true
end
@@ -551,8 +529,6 @@ function cheatfind.startplugin()
return { _("Start new search"), "", 0 }, f
end
-
-
if #menu_blocks ~= 0 then
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
@@ -561,8 +537,7 @@ function cheatfind.startplugin()
for num, region in ipairs(devtable[devcur].ram) do
menu_blocks[num][#menu_blocks[num] + 1] = cheat.save(devtable[devcur].space, region.offset, region.size)
end
- manager:machine():popmessage(string.format(_("Memory State saved to Slot %d"), #menu_blocks[1]))
-
+ manager:machine():popmessage(string.format(_("Memory state saved to Slot %d"), #menu_blocks[1]))
if (leftop == #menu_blocks[1] - 1 and rightop == #menu_blocks[1] - 2 ) then
leftop = #menu_blocks[1]
rightop = #menu_blocks[1]-1
@@ -574,13 +549,11 @@ function cheatfind.startplugin()
elseif (rightop == #menu_blocks[1] - 1) then
rightop = #menu_blocks[1]
end
- leftop_text = string.format("Slot %d", leftop)
- rightop_text = string.format("Slot %d", rightop)
devsel = devcur
return true
end
end
- return { _("Save Current Memory State to Slot ") .. #menu_blocks[1] + 1, "", 0 }, f
+ return { string.format(_("Save current memory state to Slot %d"), #menu_blocks[1] + 1), "", 0 }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
@@ -619,47 +592,52 @@ function cheatfind.startplugin()
end
end
+ local slot_slot_comp = _("Perform Compare : Slot %d %s Slot %d")
+ local slot_slot_val_comp = _("Perform Compare : Slot %d %s Slot %d %s %d")
+ local slot_slot_bit_comp = _("Perform Compare : Slot %d BITWISE%s Slot %d")
+ local slot_val_comp = _("Perform Compare : Slot %d %s %d")
+ local expression_text
if optable[opsel] == "lt" then
if (value == 0 ) then
- expression_text = string.format("%s < %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_comp, leftop, "<", rightop)
else
- expression_text = string.format("%s == %s - %d", leftop_text, rightop_text, value)
+ expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "-", value)
end
elseif optable[opsel] == "gt" then
if (value == 0 ) then
- expression_text = string.format("%s > %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_comp, leftop, ">", rightop)
else
- expression_text = string.format("%s == %s + %d", leftop_text, rightop_text, value)
+ expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+", value)
end
elseif optable[opsel] == "eq" then
- expression_text = string.format("%s == %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_comp, leftop, "==", rightop)
elseif optable[opsel] == "ne" then
if (value == 0 ) then
- expression_text = string.format("%s != %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_comp, leftop, "!=", rightop)
else
- expression_text = string.format("%s == %s +/- %d", leftop_text, rightop_text, value)
+ expression_text = string.format(slot_slot_val_comp, leftop, "==", rightop, "+/-", value)
end
elseif optable[opsel] == "beq" then
- expression_text = string.format("%s BITWISE== %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_bit_comp, leftop, "==", rightop)
elseif optable[opsel] == "bne" then
- expression_text = string.format("%s BITWISE!= %s", leftop_text, rightop_text)
+ expression_text = string.format(slot_slot_bit_comp, leftop, "!=", rightop)
elseif optable[opsel] == "ltv" then
- expression_text = string.format("%s < %d", leftop_text, value)
+ expression_text = string.format(slot_val_comp, leftop, "<", value)
elseif optable[opsel] == "gtv" then
- expression_text = string.format("%s > %d", leftop_text, value)
+ expression_text = string.format(slot_val_comp, leftop, ">", value)
elseif optable[opsel] == "eqv" then
- expression_text = string.format("%s == %d", leftop_text, value)
+ expression_text = string.format(slot_val_comp, leftop, "==", value)
elseif optable[opsel] == "nev" then
- string.format("%s != %d", leftop_text, value)
+ expression_text = string.format(slot_val_comp, leftop, "!=", value)
end
- return { _("Perform Compare : ") .. expression_text, "", 0 }, f
+ return { expression_text, "", 0 }, f
end
menu[#menu + 1] = function() return { "---", "", "off" }, nil end
menu[#menu + 1] = function()
local m = { _(leftop), "", 0 }
menu_lim(leftop, 1, #menu_blocks[1], m)
- m[1] = string.format("Slot %d", leftop)
- return m, function(event) local r leftop, r = incdec(event, leftop, 1, #menu_blocks[1]) leftop_text = "Slot " .. leftop return r end
+ m[1] = string.format(_("Slot %d"), leftop)
+ return m, function(event) local r leftop, r = incdec(event, leftop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
local m = { _(optable[opsel]), "", 0 }
@@ -700,8 +678,8 @@ function cheatfind.startplugin()
end
local m = { _(rightop), "", 0 }
menu_lim(rightop, 1, #menu_blocks[1], m)
- m[1] = string.format("Slot %d", rightop)
- return m, function(event) local r rightop, r = incdec(event, rightop, 1, #menu_blocks[1]) rightop_text = "Slot " .. rightop return r end
+ m[1] = string.format(_("Slot %d"), rightop)
+ return m, function(event) local r rightop, r = incdec(event, rightop, 1, #menu_blocks[1]) return r end
end
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" or optable[opsel] == "eq" then
@@ -728,6 +706,9 @@ function cheatfind.startplugin()
end
menu[#menu + 1] = function()
+ local pokevaltable = { _("Slot 1 Value"), _("Last Slot Value"), "0x00", "0x01", "0x02", "0x03", "0x04", "0x05", "0x06",
+ "0x07", "0x08", "0x09", "0x63 (99)", "0x99", "0xFF (255)" , "0x3E7 (999)", "0x999", "0x270F (9999)",
+ "0x9999", "0xFFFF (65535)" }
local m = { _("Test/Write Poke Value"), pokevaltable[pokevalsel], 0 }
menu_lim(pokevalsel, 1, #pokevaltable, m)
local function f(event)
@@ -738,42 +719,8 @@ function cheatfind.startplugin()
manager:machine():popmessage(_("Use this if you want to poke the Slot 1 value (eg. You started with something but lost it)"))
elseif pokevalsel == 2 then
manager:machine():popmessage(_("Use this if you want to poke the Last Slot value (eg. You started without an item but finally got it)"))
- elseif pokevalsel == 3 then
- manager:machine():popmessage(_("Use this if you want to poke 0x00"))
- elseif pokevalsel == 4 then
- manager:machine():popmessage(_("Use this if you want to poke 0x01"))
- elseif pokevalsel == 5 then
- manager:machine():popmessage(_("Use this if you want to poke 0x02"))
- elseif pokevalsel == 6 then
- manager:machine():popmessage(_("Use this if you want to poke 0x03"))
- elseif pokevalsel == 7 then
- manager:machine():popmessage(_("Use this if you want to poke 0x04"))
- elseif pokevalsel == 8 then
- manager:machine():popmessage(_("Use this if you want to poke 0x05"))
- elseif pokevalsel == 9 then
- manager:machine():popmessage(_("Use this if you want to poke 0x06"))
- elseif pokevalsel == 10 then
- manager:machine():popmessage(_("Use this if you want to poke 0x07"))
- elseif pokevalsel == 11 then
- manager:machine():popmessage(_("Use this if you want to poke 0x08"))
- elseif pokevalsel == 12 then
- manager:machine():popmessage(_("Use this if you want to poke 0x09"))
- elseif pokevalsel == 13 then
- manager:machine():popmessage(_("Use this if you want to poke 0x63 (Decimal 99)"))
- elseif pokevalsel == 14 then
- manager:machine():popmessage(_("Use this if you want to poke 0x99 (BCD 99)"))
- elseif pokevalsel == 15 then
- manager:machine():popmessage(_("Use this if you want to poke 0xFF (Decimal 255)"))
- elseif pokevalsel == 16 then
- manager:machine():popmessage(_("Use this if you want to poke 0x3E7 (Decimal 999)"))
- elseif pokevalsel == 17 then
- manager:machine():popmessage(_("Use this if you want to poke 0x999 (BCD 999)"))
- elseif pokevalsel == 18 then
- manager:machine():popmessage(_("Use this if you want to poke 0x270F (Decimal 9999)"))
- elseif pokevalsel == 19 then
- manager:machine():popmessage(_("Use this if you want to poke 0x9999 (BCD 9999)"))
- elseif pokevalsel == 20 then
- manager:machine():popmessage(_("Use this if you want to poke 0xFFFF (Decimal 65535)"))
+ else
+ manager:machine():popmessage(string.format(_("Use this if you want to poke %s"), pokevaltable[pokevalsel]))
end
end
return r
@@ -781,7 +728,6 @@ function cheatfind.startplugin()
return m, f
end
-
menu[#menu + 1] = function()
if optable[opsel] == "bne" or optable[opsel] == "beq" then
return nil
@@ -797,7 +743,7 @@ function cheatfind.startplugin()
if formtable[width]:sub(3, 3) == "1" then
return nil
end
- local m = { "Aligned only", _("Off"), 0 }
+ local m = { _("Aligned only"), _("Off"), 0 }
menu_lim(align, 0, 1, m)
if align == 1 then
m[2] = _("On")
@@ -873,61 +819,59 @@ function cheatfind.startplugin()
local function match_exec(match)
local dev = devtable[devcur]
-
local wid = formtable[width]:sub(3, 3)
local widchar
local pokevalue
local form
-
- if pokevalsel == 1 then
+ if pokevalsel == 1 then
pokevalue = match.oldval
- elseif pokevalsel == 2 then
+ elseif pokevalsel == 2 then
pokevalue = match.newval
- elseif pokevalsel == 3 then
+ elseif pokevalsel == 3 then
pokevalue = 0
- elseif pokevalsel == 4 then
+ elseif pokevalsel == 4 then
pokevalue = 1
- elseif pokevalsel == 5 then
+ elseif pokevalsel == 5 then
pokevalue = 2
- elseif pokevalsel == 6 then
+ elseif pokevalsel == 6 then
pokevalue = 3
- elseif pokevalsel == 7 then
+ elseif pokevalsel == 7 then
pokevalue = 4
- elseif pokevalsel == 8 then
+ elseif pokevalsel == 8 then
pokevalue = 5
- elseif pokevalsel == 9 then
+ elseif pokevalsel == 9 then
pokevalue = 6
- elseif pokevalsel == 10 then
+ elseif pokevalsel == 10 then
pokevalue = 7
- elseif pokevalsel == 11 then
+ elseif pokevalsel == 11 then
pokevalue = 8
- elseif pokevalsel == 12 then
+ elseif pokevalsel == 12 then
pokevalue = 9
- elseif pokevalsel == 13 then
+ elseif pokevalsel == 13 then
pokevalue = 99
- elseif pokevalsel == 14 then
+ elseif pokevalsel == 14 then
pokevalue = 153
- elseif pokevalsel == 15 then
+ elseif pokevalsel == 15 then
pokevalue = 255
- elseif pokevalsel == 16 and wid == "1" then
+ elseif pokevalsel == 16 and wid == "1" then
pokevalue = 99
- elseif pokevalsel == 17 and wid == "1" then
+ elseif pokevalsel == 17 and wid == "1" then
pokevalue = 153
- elseif pokevalsel == 18 and wid == "1" then
+ elseif pokevalsel == 18 and wid == "1" then
pokevalue = 99
- elseif pokevalsel == 19 and wid == "1" then
+ elseif pokevalsel == 19 and wid == "1" then
pokevalue = 153
- elseif pokevalsel == 20 and wid == "1" then
+ elseif pokevalsel == 20 and wid == "1" then
pokevalue = 255
- elseif pokevalsel == 16 then
+ elseif pokevalsel == 16 then
pokevalue = 999
- elseif pokevalsel == 17 then
+ elseif pokevalsel == 17 then
pokevalue = 2457
- elseif pokevalsel == 18 then
+ elseif pokevalsel == 18 then
pokevalue = 9999
- elseif pokevalsel == 19 then
+ elseif pokevalsel == 19 then
pokevalue = 39321
- elseif pokevalsel == 20 then
+ elseif pokevalsel == 20 then
pokevalue = 65535
end
@@ -983,7 +927,7 @@ function cheatfind.startplugin()
local setname = emu.romname()
if emu.softname() ~= "" then
if emu.softname():find(":") then
- filename = emu.softname():gsub(":", "/")
+ setname = emu.softname():gsub(":", "/")
else
for name, image in pairs(manager:machine().images) do
if image:exists() and image:software_list_name() ~= "" then
@@ -1001,7 +945,7 @@ function cheatfind.startplugin()
cheat_save.json = json.stringify({[1] = cheat}, {indent = true})
cheat_save.xml = string.format("<mamecheat version=\"1\">\n <cheat desc=\"%%s\">\n <script state=\"run\">\n <action>%s.pp%s@%X=%X</action>\n </script>\n </cheat>\n</mamecheat>", dev.tag:sub(2), widchar, match.addr, match.newval)
cheat_save.simple = string.format("%s,%s,%X,%s,%X,%%s\n", setname, dev.tag, match.addr, widchar, pokevalue)
- cheat_save.dat = string.format(":%s:40000000:%X:%08X:FFFFFFFF:%%s\n", setname, match.addr, pokevalue)
+ cheat_save.dat = string.format(":%s:40000000:%X:%08X:FFFFFFFF:%%s\n", setname, match.addr, pokevalue)
manager:machine():popmessage(string.format(_("Default name is %s"), cheat_save.name))
return true
else
@@ -1082,7 +1026,7 @@ function cheatfind.startplugin()
for num, watch in ipairs(watches) do
screen:draw_text("left", num * height, string.format(watch.format, watch.addr, watch.func()))
end
- if tabbed_out and manager:ui():is_menu_active() then
+ if tabbed_out and manager:ui():is_menu_active() then
emu.pause()
menu_is_showing = true
tabbed_out = false