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author Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
committer Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
commit7b77f1218624ea26dbb2efd85a19f795f5d4e02e (patch)
tree19209304095572b4fd61c2a2d6a5aa75c4e471ad /makefile
parent3da7f476068b3ffef713218ba2fc1bd5030f2c38 (diff)
Initial checkin of MAME 0.121.mame0121
Diffstat (limited to 'makefile')
-rw-r--r--makefile586
1 files changed, 586 insertions, 0 deletions
diff --git a/makefile b/makefile
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+###########################################################################
+#
+# makefile
+#
+# Core makefile for building MAME and derivatives
+#
+# Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
+# Visit http://mamedev.org for licensing and usage restrictions.
+#
+###########################################################################
+
+
+
+###########################################################################
+################# BEGIN USER-CONFIGURABLE OPTIONS #####################
+###########################################################################
+
+
+#-------------------------------------------------
+# specify core target: mame, mess, etc.
+# specify subtarget: mame, mess, tiny, etc.
+# build rules will be included from
+# src/$(TARGET)/$(SUBTARGET).mak
+#-------------------------------------------------
+
+ifndef TARGET
+TARGET = mame
+endif
+
+ifndef SUBTARGET
+SUBTARGET = $(TARGET)
+endif
+
+
+
+#-------------------------------------------------
+# specify OSD layer: windows, sdl, etc.
+# build rules will be included from
+# src/osd/$(OSD)/$(OSD).mak
+#-------------------------------------------------
+
+ifndef OSD
+OSD = windows
+endif
+
+
+
+#-------------------------------------------------
+# specify OS target, which further differentiates
+# the underlying OS; supported values are:
+# win32, unix, macosx, os2
+#-------------------------------------------------
+
+ifndef TARGETOS
+ifeq ($(OSD),windows)
+TARGETOS = win32
+else
+TARGETOS = unix
+endif
+endif
+
+
+
+#-------------------------------------------------
+# specify program options; see each option below
+# for details
+#-------------------------------------------------
+
+# uncomment next line to include the debugger
+# DEBUG = 1
+
+# uncomment next line to include the internal profiler
+# PROFILER = 1
+
+# uncomment next line to use DRC MIPS3 engine
+X86_MIPS3_DRC = 1
+
+# uncomment next line to use DRC PowerPC engine
+X86_PPC_DRC = 1
+
+# uncomment next line to use DRC Voodoo rasterizers
+# X86_VOODOO_DRC = 1
+
+
+
+#-------------------------------------------------
+# specify build options; see each option below
+# for details
+#-------------------------------------------------
+
+# uncomment one of the next lines to build a target-optimized build
+# NATIVE = 1
+# ATHLON = 1
+# I686 = 1
+# P4 = 1
+# PM = 1
+# AMD64 = 1
+# G4 = 1
+# G5 = 1
+# CELL = 1
+
+# uncomment next line if you are building for a 64-bit target
+# PTR64 = 1
+
+# uncomment next line to build expat as part of MAME build
+BUILD_EXPAT = 1
+
+# uncomment next line to build zlib as part of MAME build
+BUILD_ZLIB = 1
+
+# uncomment next line to include the symbols
+# SYMBOLS = 1
+
+# uncomment next line to include profiling information from the compiler
+# PROFILE = 1
+
+# uncomment next line to generate a link map for exception handling in windows
+# MAP = 1
+
+# specify optimization level or leave commented to use the default
+# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
+# OPTIMIZE = 3
+
+
+###########################################################################
+################## END USER-CONFIGURABLE OPTIONS ######################
+###########################################################################
+
+
+#-------------------------------------------------
+# sanity check the configuration
+#-------------------------------------------------
+
+# disable DRC cores for 64-bit builds
+ifdef PTR64
+X86_PPC_DRC =
+endif
+
+# specify a default optimization level if none explicitly stated
+ifndef OPTIMIZE
+ifndef SYMBOLS
+OPTIMIZE = 3
+else
+OPTIMIZE = 0
+endif
+endif
+
+# profiler defaults to on for DEBUG builds
+ifdef DEBUG
+ifndef PROFILER
+PROFILER = 1
+endif
+endif
+
+
+
+#-------------------------------------------------
+# platform-specific definitions
+#-------------------------------------------------
+
+# extension for executables
+EXE =
+
+ifeq ($(TARGETOS),win32)
+EXE = .exe
+endif
+ifeq ($(TARGETOS),os2)
+EXE = .exe
+endif
+
+# compiler, linker and utilities
+AR = @ar
+CC = @gcc
+LD = @gcc
+MD = -mkdir$(EXE)
+RM = @rm -f
+
+
+
+#-------------------------------------------------
+# based on the architecture, determine suffixes
+# and endianness
+#-------------------------------------------------
+
+# by default, don't compile for a specific target CPU
+# and assume little-endian (x86)
+ARCH =
+ENDIAN = little
+
+# architecture-specific builds get extra options
+ifdef NATIVE
+SUFFIX = nat
+ARCH = -march=native
+endif
+
+ifdef ATHLON
+SUFFIX = at
+ARCH = -march=athlon
+endif
+
+ifdef I686
+SUFFIX = pp
+ARCH = -march=pentiumpro
+endif
+
+ifdef P4
+SUFFIX = p4
+ARCH = -march=pentium4
+endif
+
+ifdef AMD64
+SUFFIX = 64
+ARCH = -march=athlon64
+endif
+
+ifdef PM
+SUFFIX = pm
+ARCH = -march=pentium3 -msse2
+endif
+
+ifdef G4
+SUFFIX = g4
+ARCH = -mcpu=G4
+ENDIAN = big
+endif
+
+ifdef G5
+SUFFIX = g5
+ARCH = -mcpu=G5
+ENDIAN = big
+endif
+
+ifdef CELL
+SUFFIX = cbe
+ARCH =
+ENDIAN = big
+endif
+
+
+#-------------------------------------------------
+# form the name of the executable
+#-------------------------------------------------
+
+# debug builds just get the 'd' suffix and nothing more
+ifdef DEBUG
+SUFFIX = d
+endif
+
+# the name is just 'target' if no subtarget; otherwise it is
+# the concatenation of the two (e.g., mametiny)
+ifeq ($(TARGET),$(SUBTARGET))
+NAME = $(TARGET)
+else
+NAME = $(TARGET)$(SUBTARGET)
+endif
+
+# fullname is prefix+name+suffix
+FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)
+
+# add an EXE suffix to get the final emulator name
+EMULATOR = $(FULLNAME)$(EXE)
+
+
+
+#-------------------------------------------------
+# source and object locations
+#-------------------------------------------------
+
+# all sources are under the src/ directory
+SRC = src
+
+# build the targets in different object dirs, so they can co-exist
+OBJ = obj/$(OSD)/$(FULLNAME)
+
+
+
+#-------------------------------------------------
+# compile-time definitions
+#-------------------------------------------------
+
+# CR/LF setup: use both on win32/os2, CR only on everything else
+DEFS = -DCRLF=2
+
+ifeq ($(TARGETOS),win32)
+DEFS = -DCRLF=3
+endif
+ifeq ($(TARGETOS),os2)
+DEFS = -DCRLF=3
+endif
+
+# map the INLINE to something digestible by GCC
+DEFS += -DINLINE="static __inline__"
+
+# define LSB_FIRST if we are a little-endian target
+ifeq ($(ENDIAN),little)
+DEFS += -DLSB_FIRST
+endif
+
+# define PTR64 if we are a 64-bit target
+ifdef PTR64
+DEFS += -DPTR64
+endif
+
+# define MAME_DEBUG if we are a debugging build
+ifdef DEBUG
+DEFS += -DMAME_DEBUG
+else
+DEFS += -DNDEBUG
+endif
+
+# define MAME_PROFILER if we are a profiling build
+ifdef PROFILER
+DEFS += -DMAME_PROFILER
+endif
+
+# define VOODOO_DRC if we are building the DRC Voodoo engine
+ifdef X86_VOODOO_DRC
+DEFS += -DVOODOO_DRC
+endif
+
+
+
+#-------------------------------------------------
+# compile flags
+#-------------------------------------------------
+
+# we compile to C89 standard with GNU extensions
+CFLAGS = -std=gnu89
+
+# add -g if we need symbols
+ifdef SYMBOLS
+CFLAGS += -g
+endif
+
+# add a basic set of warnings
+CFLAGS += \
+ -Wall \
+ -Wpointer-arith \
+ -Wbad-function-cast \
+ -Wcast-align \
+ -Wstrict-prototypes \
+ -Wundef \
+ -Wformat-security \
+ -Wwrite-strings \
+
+# add profiling information for the compiler
+ifdef PROFILE
+CFLAGS += -pg
+endif
+
+# this warning is not supported on the os2 compilers
+ifneq ($(TARGETOS),os2)
+CFLAGS += -Wdeclaration-after-statement
+endif
+
+# add the optimization flag
+CFLAGS += -O$(OPTIMIZE)
+
+# if we are optimizing, include optimization options
+# and make all errors into warnings
+ifneq ($(OPTIMIZE),0)
+CFLAGS += -Werror $(ARCH) -fno-strict-aliasing
+#CFLAGS += $(ARCH) -fno-strict-aliasing
+endif
+
+# if symbols are on, make sure we have frame pointers
+ifdef SYMBOLS
+CFLAGS += -fno-omit-frame-pointer
+endif
+
+
+
+#-------------------------------------------------
+# include paths
+#-------------------------------------------------
+
+# add core include paths
+CFLAGS += \
+ -I$(SRC)/$(TARGET) \
+ -I$(SRC)/$(TARGET)/includes \
+ -I$(OBJ)/$(TARGET)/layout \
+ -I$(SRC)/emu \
+ -I$(OBJ)/emu \
+ -I$(OBJ)/emu/layout \
+ -I$(SRC)/lib/util \
+ -I$(SRC)/osd \
+ -I$(SRC)/osd/$(OSD) \
+
+
+
+#-------------------------------------------------
+# linking flags
+#-------------------------------------------------
+
+# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
+# flags only used when linking the core emulator
+LDFLAGS = -Wl,--warn-common
+LDFLAGSEMULATOR =
+
+# add profiling information for the linker
+ifdef PROFILE
+LDFLAGS += -pg
+endif
+
+# strip symbols and other metadata in non-symbols and non profiling builds
+ifndef SYMBOLS
+ifndef PROFILE
+LDFLAGS += -s
+endif
+endif
+
+# output a map file (emulator only)
+ifdef MAP
+LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
+endif
+
+# any reason why this doesn't work for all cases?
+ifeq ($(TARGETOS),macosx)
+LDFLAGSEMULATOR += -Xlinker -all_load
+endif
+
+
+
+#-------------------------------------------------
+# define the standard object directory; other
+# projects can add their object directories to
+# this variable
+#-------------------------------------------------
+
+OBJDIRS = $(OBJ)
+
+
+
+#-------------------------------------------------
+# define standard libarires for CPU and sounds
+#-------------------------------------------------
+
+LIBEMU = $(OBJ)/libemu.a
+LIBCPU = $(OBJ)/libcpu.a
+LIBSOUND = $(OBJ)/libsound.a
+LIBUTIL = $(OBJ)/libutil.a
+LIBOCORE = $(OBJ)/libocore.a
+LIBOSD = $(OBJ)/libosd.a
+
+VERSIONOBJ = $(OBJ)/version.o
+
+
+
+#-------------------------------------------------
+# either build or link against the included
+# libraries
+#-------------------------------------------------
+
+# start with an empty set of libs
+LIBS =
+
+# add expat XML library
+ifdef BUILD_EXPAT
+CFLAGS += -I$(SRC)/lib/expat
+EXPAT = $(OBJ)/libexpat.a
+else
+LIBS += -lexpat
+EXPAT =
+endif
+
+# add ZLIB compression library
+ifdef BUILD_ZLIB
+CFLAGS += -I$(SRC)/lib/zlib
+ZLIB = $(OBJ)/libz.a
+else
+LIBS += -lz
+ZLIB =
+endif
+
+
+
+#-------------------------------------------------
+# 'all' target needs to go here, before the
+# include files which define additional targets
+#-------------------------------------------------
+
+all: maketree buildtools emulator tools
+
+
+
+#-------------------------------------------------
+# include the various .mak files
+#-------------------------------------------------
+
+# include OSD-specific rules first
+include $(SRC)/osd/$(OSD)/$(OSD).mak
+
+# then the various core pieces
+include $(SRC)/$(TARGET)/$(SUBTARGET).mak
+include $(SRC)/emu/emu.mak
+include $(SRC)/lib/lib.mak
+include $(SRC)/build/build.mak
+include $(SRC)/tools/tools.mak
+
+# combine the various definitions to one
+CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
+
+
+
+#-------------------------------------------------
+# primary targets
+#-------------------------------------------------
+
+emulator: maketree $(BUILD) $(EMULATOR)
+
+buildtools: maketree $(BUILD)
+
+tools: maketree $(TOOLS)
+
+maketree: $(sort $(OBJDIRS))
+
+clean:
+ @echo Deleting object tree $(OBJ)...
+ $(RM) -r $(OBJ)
+ @echo Deleting $(EMULATOR)...
+ $(RM) $(EMULATOR)
+ @echo Deleting $(TOOLS)...
+ $(RM) $(TOOLS)
+ifdef MAP
+ @echo Deleting $(FULLNAME).map...
+ $(RM) $(FULLNAME).map
+endif
+
+
+
+#-------------------------------------------------
+# directory targets
+#-------------------------------------------------
+
+$(sort $(OBJDIRS)):
+ $(MD) -p $@
+
+
+
+#-------------------------------------------------
+# executable targets and dependencies
+#-------------------------------------------------
+
+$(EMULATOR): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
+# always recompile the version string
+ $(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
+ @echo Linking $@...
+ $(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
+
+
+
+#-------------------------------------------------
+# generic rules
+#-------------------------------------------------
+
+$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
+ @echo Compiling $<...
+ $(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
+
+$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
+ @echo Compiling $<...
+ $(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
+
+$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
+ @echo Compiling $<...
+ $(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
+
+$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR)
+ @echo Converting $<...
+ @$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
+
+$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC) $(FILE2STR)
+ @echo Converting $<...
+ @$(PNG2BDC) $< $(OBJ)/temp.bdc
+ @$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
+
+$(OBJ)/%.a:
+ @echo Archiving $@...
+ $(RM) $@
+ $(AR) -cr $@ $^
+
+ifeq ($(TARGETOS),macosx)
+$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
+ @echo Objective-C compiling $<...
+ $(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
+endif