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author | Aaron Giles <aaron@aarongiles.com> | 2009-03-09 05:54:49 +0000 |
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committer | Aaron Giles <aaron@aarongiles.com> | 2009-03-09 05:54:49 +0000 |
commit | 220ca74fa64a6d5042823c7b990b8cef098a6bc1 (patch) | |
tree | c3d8c58b12556a018266b2b0fd09c3f029244804 /makefile | |
parent | 09ca3292e6fb4bedbd6c1155318edb221be18f71 (diff) |
From: naibo zhang [mailto:naibo_zhang@hotmail.com]
Sent: Sunday, March 08, 2009 7:40 PM
To: submit@mamedev.org
Subject:
1. Namco system-21 (earlier single DSP type) game "Driver's Eyes"
2D layer works. Unlike some other sys-21 games like starblad or
solvalou, which use sprite layers with priorities from 0 to 7,
Driver's Eyes uses up to 14 & 15.
1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987.
2. Bug fix: Konami zr-107, GTI Club hardware, background layer
lost (black sky).
3. Jaleco dancing game step3: it's not a clone, but a new game.
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