|author||Aaron Giles <email@example.com>||2009-03-09 05:54:49 +0000|
|committer||Aaron Giles <firstname.lastname@example.org>||2009-03-09 05:54:49 +0000|
From: naibo zhang [mailto:email@example.com]
Sent: Sunday, March 08, 2009 7:40 PM To: firstname.lastname@example.org Subject: 1. Namco system-21 (earlier single DSP type) game "Driver's Eyes" 2D layer works. Unlike some other sys-21 games like starblad or solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15. 1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987. 2. Bug fix: Konami zr-107, GTI Club hardware, background layer lost (black sky). 3. Jaleco dancing game step3: it's not a clone, but a new game.
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