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author Aaron Giles <aaron@aarongiles.com>2009-03-09 05:54:49 +0000
committer Aaron Giles <aaron@aarongiles.com>2009-03-09 05:54:49 +0000
commit220ca74fa64a6d5042823c7b990b8cef098a6bc1 (patch)
treec3d8c58b12556a018266b2b0fd09c3f029244804 /makefile
parent09ca3292e6fb4bedbd6c1155318edb221be18f71 (diff)
From: naibo zhang [mailto:naibo_zhang@hotmail.com]
Sent: Sunday, March 08, 2009 7:40 PM To: submit@mamedev.org Subject: 1. Namco system-21 (earlier single DSP type) game "Driver's Eyes" 2D layer works. Unlike some other sys-21 games like starblad or solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15. 1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987. 2. Bug fix: Konami zr-107, GTI Club hardware, background layer lost (black sky). 3. Jaleco dancing game step3: it's not a clone, but a new game.
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