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author ImJezze <jezze@gmx.net>2016-03-26 11:18:08 +0100
committer ImJezze <jezze@gmx.net>2016-03-26 11:18:08 +0100
commit41595c05c43c3ec1284af86e09ea5a283c586421 (patch)
treef750eba280041a3a389c0ab1ccb9f2bb9193d775 /ini
parentc731b59cbe74f9e2eebf64dea62d72cc387b586d (diff)
Change vector and gameboy preset (nw)
Diffstat (limited to 'ini')
-rw-r--r--ini/gameboy.ini20
-rw-r--r--ini/vector.ini7
2 files changed, 14 insertions, 13 deletions
diff --git a/ini/gameboy.ini b/ini/gameboy.ini
index 9c78116a680..6794c8c9e18 100644
--- a/ini/gameboy.ini
+++ b/ini/gameboy.ini
@@ -2,7 +2,7 @@
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 1
-shadow_mask_alpha 0.25
+shadow_mask_alpha 0.5
shadow_mask_texture monochrome-matrix.png
shadow_mask_x_count 2
shadow_mask_y_count 2
@@ -16,20 +16,20 @@ smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
-defocus 0.0,0.0
+defocus 0.5,0.5
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
-grn_ratio 0.0,1.0,0.0
-blu_ratio 0.0,0.0,1.0
-saturation 1.0
-offset 0.0,0.0,0.0
-scale 1.0,1.0,1.0
-power 1.0,1.0,1.0
+grn_ratio 0.1,1.0,0.0
+blu_ratio 0.0,0.05,1.0
+saturation 2.0
+offset -0.10,0.0,-0.05
+scale 0.9,0.8,1.0
+power 1.4,1.2,2.0
floor 0.0,0.0,0.0
-phosphor_life 0.5,0.5,0.5
+phosphor_life 0.65,0.65,0.65
#
# NTSC POST-PROCESSING OPTIONS
@@ -40,7 +40,7 @@ yiq_enable 0
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 1
-bloom_scale 1.0
+bloom_scale 0.5
bloom_overdrive 0.0,0.0,0.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64
diff --git a/ini/vector.ini b/ini/vector.ini
index 487e5a3d9a3..8e7a98b64a9 100644
--- a/ini/vector.ini
+++ b/ini/vector.ini
@@ -2,7 +2,7 @@
# CORE VECTOR OPTIONS
#
antialias 1
-beam_width_min 0.50
+beam_width_min 0.75
beam_width_max 4.00
beam_intensity_weight 0.75
flicker 0.15
@@ -10,6 +10,7 @@ flicker 0.15
#
# DIRECT3D POST-PROCESSING OPTIONS
#
+hlsl_oversampling 0
shadow_mask_tile_mode 0
shadow_mask_alpha 0.5
shadow_mask_texture shadow-mask.png
@@ -30,7 +31,7 @@ converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
-red_ratio 1.0,0.0,0.1
+red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
@@ -56,7 +57,7 @@ vector_length_ratio 500.0
#
bloom_blend_mode 0
bloom_scale 1.50
-bloom_overdrive 1.50,1.50,1.50
+bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32