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author Westley M. Martinez <anikom15@gmail.com>2017-01-04 17:44:46 -0800
committer Westley M. Martinez <anikom15@gmail.com>2017-01-04 17:44:46 -0800
commit2b95c8e50bbfa22320ca8ddd04d3d94052a5c4ed (patch)
tree7495be650b35a2c5e2f65e0a9ed4eb81debd838e /ini/presets/vector.ini
parentfad07814a01d724c0025aca39c771f13e74cff50 (diff)
Change cached texture format to floating point.
hlsl/phosphor.fx: Remove hacks ini/presets/raster.ini, ini/presets/vector-mono.ini, ini/presets/vector.ini: Tweak presets src/osd/modules/render/d3d/d3dcomm.h, src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/drawd3d.cpp: Change cache texture format to floating point for precise for phosphor and ghosting shaders.
Diffstat (limited to 'ini/presets/vector.ini')
-rw-r--r--ini/presets/vector.ini4
1 files changed, 2 insertions, 2 deletions
diff --git a/ini/presets/vector.ini b/ini/presets/vector.ini
index c2d41cf5cb6..7f1c887919e 100644
--- a/ini/presets/vector.ini
+++ b/ini/presets/vector.ini
@@ -41,8 +41,8 @@ scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_mode 2
-phosphor_time 0.050,0.018,0.018
-phosphor_beta 1.0,0.7,0.7
+phosphor_time 0.005,0.050,0.050
+phosphor_beta 1.0,1.0,1.0
#
# NTSC POST-PROCESSING OPTIONS