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author Westley M. Martinez <anikom15@gmail.com>2016-12-16 14:42:14 -0800
committer Westley M. Martinez <anikom15@gmail.com>2016-12-29 14:57:31 -0800
commit43d7ab36632d01856f2d272dbd831b27242f7cd7 (patch)
tree9e98061e6e1f36e7ec5bee86df1609cc1134df3d /ini/presets/raster.ini
parent0b6f935443d2fa048a9b2f9db8b00cf6cb8e7078 (diff)
Implement LCD persistence shader.
hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD. LCD persistence is monochrome and thus does not have separate components like phosphor persistence. src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD games. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD games. src/osd/windows/winmain.cpp: (BP) Add options for LCD games. src/osd/windows/winmain.h: (BP) Add options for LCD games.
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