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author ImJezze <jezze@gmx.net>2016-05-05 20:58:42 +0200
committer ImJezze <jezze@gmx.net>2016-05-05 20:59:33 +0200
commitb4b65439293f160f195e8fec9124e6a1bc43881b (patch)
treee504738bb6632a15b5cbe93eea97d35896b4bd2d /ini/presets/gba.ini
parentb27adb7b7ccf06e2061eb8e6d30de346b6ab74cf (diff)
Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
Diffstat (limited to 'ini/presets/gba.ini')
-rw-r--r--ini/presets/gba.ini8
1 files changed, 4 insertions, 4 deletions
diff --git a/ini/presets/gba.ini b/ini/presets/gba.ini
index 40b1274b52f..d895acafd6c 100644
--- a/ini/presets/gba.ini
+++ b/ini/presets/gba.ini
@@ -4,10 +4,10 @@
shadow_mask_tile_mode 1
shadow_mask_alpha 0.75
shadow_mask_texture slot-mask-aligned.png
-shadow_mask_x_count 2
-shadow_mask_y_count 2
-shadow_mask_usize 0.1875
-shadow_mask_vsize 0.1875
+shadow_mask_x_count 4
+shadow_mask_y_count 4
+shadow_mask_usize 0.5
+shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0