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author Westley M. Martinez <anikom15@gmail.com>2016-12-16 12:35:58 -0800
committer Westley M. Martinez <anikom15@gmail.com>2016-12-29 14:57:28 -0800
commit0b6f935443d2fa048a9b2f9db8b00cf6cb8e7078 (patch)
tree25f40a0e82b5142c3249aae70fbba1a05bcb00c1 /ini/presets/gba.ini
parent1fafe7706cbfcfc6e39c23c3c713fbb102557cbe (diff)
Implement new phosphor shader.
hlsl/phosphor.fx: Make changes to the pixel shader. New uniforms: Mode, Tau, Beta, Gamma. Remove Phosphor. Mode selects the mode for phosphor simulation: off (no decay), exponential, inverse power. Tau is the time constant for exp. decay. Beta and Gamma are constants for inv-pow. src/osd/modules/render/d3d/d3dhlsl.cpp: Provide uniforms and add sliders for new options. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Provide new options. src/osd/windows/winmain.cpp: (BP) Provide new options. src/osd/windows/winmain.h: (BP) Provide new options.
Diffstat (limited to 'ini/presets/gba.ini')
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