diff options
author | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-05-24 18:28:54 +0000 |
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committer | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-05-24 18:28:54 +0000 |
commit | e97aa6b56d7f884f8e54fb90228ee7de03936680 (patch) | |
tree | ae919019b46fade67b6eb4920d01c2cfc7fd9983 /hlsl/yiq_decode.fx | |
parent | 3f0f794c592bdd6944e9043ffec9730773325dc6 (diff) |
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
Diffstat (limited to 'hlsl/yiq_decode.fx')
-rw-r--r-- | hlsl/yiq_decode.fx | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/hlsl/yiq_decode.fx b/hlsl/yiq_decode.fx index 813c4cb441e..550a0a83062 100644 --- a/hlsl/yiq_decode.fx +++ b/hlsl/yiq_decode.fx @@ -51,7 +51,6 @@ struct VS_INPUT float4 Position : POSITION; float4 Color : COLOR0; float2 TexCoord : TEXCOORD0; - float2 ExtraInfo : TEXCOORD1; }; struct PS_INPUT |