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author ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
committer ImJezze <jezze@gmx.net>2016-04-13 19:21:57 +0200
commit32f0e6efac8b51dbdc11b390b64753227cbb6180 (patch)
treeaf19990b09f731d098ca93781b732e0724ebf7e9 /hlsl/primary.fx
parent6be4d8312ccf4d9b5fde5fc2b5094e637fbdf7d7 (diff)
Removed hacks for vector screens from shaders (nw)
- added handling of texture coordinates for vector screens to core render - added handling of orientation/rotation for vector screens to D3D renderer
Diffstat (limited to 'hlsl/primary.fx')
-rw-r--r--hlsl/primary.fx2
1 files changed, 0 insertions, 2 deletions
diff --git a/hlsl/primary.fx b/hlsl/primary.fx
index 9f5a3c62faf..939d37e97dd 100644
--- a/hlsl/primary.fx
+++ b/hlsl/primary.fx
@@ -55,8 +55,6 @@ uniform float2 ScreenDims;
uniform float2 TargetDims;
uniform float2 QuadDims;
-uniform bool VectorScreen;
-
VS_OUTPUT vs_screen_main(VS_INPUT Input)
{
VS_OUTPUT Output = (VS_OUTPUT)0;