diff options
author | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
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committer | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
commit | eea40fd0e47699261332904b5d930f0be68756e9 (patch) | |
tree | 4c996b59c2aa3594d68957b1d1e762c07941e702 /hlsl/prescale.fx | |
parent | ff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff) |
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r-- | hlsl/prescale.fx | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx index 16df349c583..33b2a4efb06 100644 --- a/hlsl/prescale.fx +++ b/hlsl/prescale.fx @@ -1,7 +1,11 @@ // license:BSD-3-Clause // copyright-holders:Ryan Holtz //----------------------------------------------------------------------------- -// Passthrough Effect +// Prescale Effect +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Sampler Definitions //----------------------------------------------------------------------------- texture Diffuse; @@ -41,7 +45,7 @@ struct PS_INPUT }; //----------------------------------------------------------------------------- -// Passthrough Vertex Shader +// Prescale Vertex Shader //----------------------------------------------------------------------------- uniform float2 ScreenDims; @@ -62,7 +66,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) } //----------------------------------------------------------------------------- -// Passthrough Pixel Shader +// Prescale Pixel Shader //----------------------------------------------------------------------------- float4 ps_main(PS_INPUT Input) : COLOR @@ -71,10 +75,10 @@ float4 ps_main(PS_INPUT Input) : COLOR } //----------------------------------------------------------------------------- -// Passthrough Effect +// Prescale Technique //----------------------------------------------------------------------------- -technique DeconvergeTechnique +technique DefaultTechnique { pass Pass0 { |