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author ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
committer ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
commiteea40fd0e47699261332904b5d930f0be68756e9 (patch)
tree4c996b59c2aa3594d68957b1d1e762c07941e702 /hlsl/prescale.fx
parentff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff)
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r--hlsl/prescale.fx14
1 files changed, 9 insertions, 5 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx
index 16df349c583..33b2a4efb06 100644
--- a/hlsl/prescale.fx
+++ b/hlsl/prescale.fx
@@ -1,7 +1,11 @@
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//-----------------------------------------------------------------------------
-// Passthrough Effect
+// Prescale Effect
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Sampler Definitions
//-----------------------------------------------------------------------------
texture Diffuse;
@@ -41,7 +45,7 @@ struct PS_INPUT
};
//-----------------------------------------------------------------------------
-// Passthrough Vertex Shader
+// Prescale Vertex Shader
//-----------------------------------------------------------------------------
uniform float2 ScreenDims;
@@ -62,7 +66,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
}
//-----------------------------------------------------------------------------
-// Passthrough Pixel Shader
+// Prescale Pixel Shader
//-----------------------------------------------------------------------------
float4 ps_main(PS_INPUT Input) : COLOR
@@ -71,10 +75,10 @@ float4 ps_main(PS_INPUT Input) : COLOR
}
//-----------------------------------------------------------------------------
-// Passthrough Effect
+// Prescale Technique
//-----------------------------------------------------------------------------
-technique DeconvergeTechnique
+technique DefaultTechnique
{
pass Pass0
{