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author | Jezze <jezze@gmx.net> | 2016-09-28 15:22:38 +0200 |
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committer | Jezze <jezze@gmx.net> | 2016-09-28 15:30:43 +0200 |
commit | ecf1e166fc6342ecf0664fe1d3af7aecb621c650 (patch) | |
tree | f75605582b1bc87ea3b6a2989d9867ea4ea93096 /hlsl/prescale.fx | |
parent | 4727ff5e6a1e0aaa1d2b146b819250a6a83e8448 (diff) |
Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r-- | hlsl/prescale.fx | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx index 2b48a2f9e5a..3f52c20b464 100644 --- a/hlsl/prescale.fx +++ b/hlsl/prescale.fx @@ -40,7 +40,6 @@ struct VS_INPUT float4 Position : POSITION; float4 Color : COLOR0; float2 TexCoord : TEXCOORD0; - float2 Unused : TEXCOORD1; }; struct PS_INPUT |