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author Jezze <jezze@gmx.net>2016-09-28 15:22:38 +0200
committer Jezze <jezze@gmx.net>2016-09-28 15:30:43 +0200
commitecf1e166fc6342ecf0664fe1d3af7aecb621c650 (patch)
treef75605582b1bc87ea3b6a2989d9867ea4ea93096 /hlsl/prescale.fx
parent4727ff5e6a1e0aaa1d2b146b819250a6a83e8448 (diff)
Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r--hlsl/prescale.fx1
1 files changed, 0 insertions, 1 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx
index 2b48a2f9e5a..3f52c20b464 100644
--- a/hlsl/prescale.fx
+++ b/hlsl/prescale.fx
@@ -40,7 +40,6 @@ struct VS_INPUT
float4 Position : POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
- float2 Unused : TEXCOORD1;
};
struct PS_INPUT