diff options
author | ImJezze <jezze@gmx.net> | 2016-02-07 13:40:24 +0100 |
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committer | ImJezze <jezze@gmx.net> | 2016-02-07 13:40:24 +0100 |
commit | d15d53c728b4848e3ed74d66b9ab446811e1acee (patch) | |
tree | 5346f7ff12c1925073ef3b4b830e7b9df87523a5 /hlsl/prescale.fx | |
parent | f5e3032d98257ceaa7800251139f3c6df98f13e8 (diff) |
Fixed Bloom Level Alignment
- fixed target dimensions of bloom levels, which results in a much
better alignment especially for game with very low resolution (therefore
current bloom settings might look a little less intense than before)
- small cleanups (nw)
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r-- | hlsl/prescale.fx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx index 846c02577ce..6faa659e6d0 100644 --- a/hlsl/prescale.fx +++ b/hlsl/prescale.fx @@ -54,13 +54,13 @@ uniform float2 TargetDims; VS_OUTPUT vs_main(VS_INPUT Input) { VS_OUTPUT Output = (VS_OUTPUT)0; - + Output.Position = float4(Input.Position.xyz, 1.0f); Output.Position.xy /= ScreenDims; Output.Position.y = 1.0f - Output.Position.y; // flip y Output.Position.xy -= 0.5f; // center Output.Position.xy *= 2.0f; // zoom - + Output.TexCoord = Input.TexCoord; Output.TexCoord += 0.5f / TargetDims; // half texel offset correction (DX9) |