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author ImJezze <jezze@gmx.net>2016-02-28 18:59:10 +0100
committer ImJezze <jezze@gmx.net>2016-02-28 18:59:10 +0100
commit0e76ce80ded45d091b657554908874d6a9e4d72b (patch)
treeb9d651845ec3ea5cbf1c8b9a3bfacf2d00acced7 /hlsl/prescale.fx
parent11395616ddde568531c640a461d70d526bb112ab (diff)
Cleanup primary.fx
- split into primary.fx into 3 techniques for vector buffer, screen and UI pass - moved register_texture() for shaders outside of texture_info creation - added render_primitive parameter to register_texture(); currently unused - removed other unused register_texture() definition
Diffstat (limited to 'hlsl/prescale.fx')
-rw-r--r--hlsl/prescale.fx2
1 files changed, 1 insertions, 1 deletions
diff --git a/hlsl/prescale.fx b/hlsl/prescale.fx
index 1cbcaa0f753..419254acd07 100644
--- a/hlsl/prescale.fx
+++ b/hlsl/prescale.fx
@@ -107,4 +107,4 @@ technique DefaultTechnique
VertexShader = compile vs_3_0 vs_main();
PixelShader = compile ps_3_0 ps_main();
}
-} \ No newline at end of file
+}