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author Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-28 00:49:22 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-28 00:49:22 +0000
commit59d38593e8d317236af9702cb1607abdbef0cad8 (patch)
tree3e06d38576387894bf4c2dd50a3d5b4839b976da /hlsl/post.fx
parent3e437e09f04166aac3b9e6aa60ae4ea7865cccda (diff)
MAMETesters bugs fixed:
- 04361: all: When using HLSL screen size not correct nwn: Frickin' finally...
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r--hlsl/post.fx6
1 files changed, 3 insertions, 3 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx
index 2128dc222e1..b79f069ce33 100644
--- a/hlsl/post.fx
+++ b/hlsl/post.fx
@@ -77,7 +77,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
Output.Position.y -= 0.5f;
Output.Position *= float4(2.0f, 2.0f, 1.0f, 1.0f);
Output.Color = Input.Color;
- Output.TexCoord = Input.TexCoord + 0.5f / float2(RawWidth, RawHeight);
+ Output.TexCoord = Input.TexCoord + 0.5f / float2(TargetWidth, TargetHeight);
//float Zoom = 32.0f;
//Output.TexCoord /= Zoom;
@@ -150,8 +150,8 @@ float4 ps_main(PS_INPUT Input) : COLOR
// -- Alpha Clipping (1px border in drawd3d does not work for some reason) --
clip((BaseCoord.x < WidthRatio / RawWidth) ? -1 : 1);
clip((BaseCoord.y < HeightRatio / RawHeight) ? -1 : 1);
- clip((BaseCoord.x > (1.0f / WidthRatio + 1.0f / RawWidth)) ? -1 : 1);
- clip((BaseCoord.y > (1.0f / HeightRatio + 1.0f / RawHeight)) ? -1 : 1);
+ //clip((BaseCoord.x > 1.0f / WidthRatio) ? -1 : 1);
+ //clip((BaseCoord.y > 1.0f / HeightRatio) ? -1 : 1);
// -- Scanline Simulation --
float InnerSine = BaseCoord.y * RawHeight * ScanlineScale + 0.5f;