diff options
author | 2015-11-07 12:03:13 +0100 | |
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committer | 2015-11-07 12:03:36 +0100 | |
commit | 2a3bd8b8d0b99316e18f5685767d76afb788a6d5 (patch) | |
tree | 1919af22fa6d39942c62ad38ceb47dd37fb3e2be /hlsl/post.fx | |
parent | d70ccc7ba30af5f60c54b94e3d169f3da9d06d79 (diff) |
Cleanup
- removed duplicate prescale fields
- made visibility of HLSL options depending on screen type
- disabled scanlines for LCD screen type
Diffstat (limited to 'hlsl/post.fx')
-rw-r--r-- | hlsl/post.fx | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx index 70b374179c4..b457b9687e2 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -87,6 +87,7 @@ uniform bool RotationSwapXY = false; // swapped default screen orientation due t uniform bool PrepareBloom = false; // disables some effects for rendering bloom textures uniform bool PrepareVector = false; +uniform bool PrepareRaster = false; VS_OUTPUT vs_main(VS_INPUT Input) { @@ -204,8 +205,8 @@ float4 ps_main(PS_INPUT Input) : COLOR // Scanline Simulation (may not affect bloom) if (!PrepareBloom) { - // Scanline Simulation (disabled for vector) - if (!PrepareVector) + // Scanline Simulation (only for raster screen) + if (PrepareRaster) { float InnerSine = BaseCoord.y * ScanlineScale * SourceDims.y; float ScanJitter = ScanlineOffset * SourceDims.y; |