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author Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-24 18:28:54 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-24 18:28:54 +0000
commite97aa6b56d7f884f8e54fb90228ee7de03936680 (patch)
treeae919019b46fade67b6eb4920d01c2cfc7fd9983 /hlsl/pincushion.fx
parent3f0f794c592bdd6944e9043ffec9730773325dc6 (diff)
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
Diffstat (limited to 'hlsl/pincushion.fx')
-rw-r--r--hlsl/pincushion.fx3
1 files changed, 0 insertions, 3 deletions
diff --git a/hlsl/pincushion.fx b/hlsl/pincushion.fx
index 1712a5fa48e..03f4dbc278d 100644
--- a/hlsl/pincushion.fx
+++ b/hlsl/pincushion.fx
@@ -24,7 +24,6 @@ struct VS_OUTPUT
float4 Position : POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
- float2 ExtraInfo : TEXCOORD1;
float2 RedCoord : TEXCOORD2;
float2 GreenCoord : TEXCOORD3;
float2 BlueCoord : TEXCOORD4;
@@ -35,14 +34,12 @@ struct VS_INPUT
float3 Position : POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
- float2 ExtraInfo : TEXCOORD1;
};
struct PS_INPUT
{
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
- float2 ExtraInfo : TEXCOORD1;
float2 RedCoord : TEXCOORD2;
float2 GreenCoord : TEXCOORD3;
float2 BlueCoord : TEXCOORD4;