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author ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
committer ImJezze <jezze@gmx.net>2015-12-31 16:32:35 +0100
commiteea40fd0e47699261332904b5d930f0be68756e9 (patch)
tree4c996b59c2aa3594d68957b1d1e762c07941e702 /hlsl/phosphor.fx
parentff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff)
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'hlsl/phosphor.fx')
-rw-r--r--hlsl/phosphor.fx17
1 files changed, 9 insertions, 8 deletions
diff --git a/hlsl/phosphor.fx b/hlsl/phosphor.fx
index 13c7700e2e8..7d665b44749 100644
--- a/hlsl/phosphor.fx
+++ b/hlsl/phosphor.fx
@@ -1,7 +1,11 @@
// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//-----------------------------------------------------------------------------
-// Effect File Variables
+// Phosphor Effect
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Sampler Definitions
//-----------------------------------------------------------------------------
texture Diffuse;
@@ -57,7 +61,7 @@ struct PS_INPUT
};
//-----------------------------------------------------------------------------
-// Simple Vertex Shader
+// Phosphor Vertex Shader
//-----------------------------------------------------------------------------
uniform float2 ScreenDims;
@@ -86,7 +90,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
}
//-----------------------------------------------------------------------------
-// Simple Pixel Shader
+// Phosphor Pixel Shader
//-----------------------------------------------------------------------------
uniform float3 Phosphor = float3(0.0f, 0.0f, 0.0f);
@@ -106,18 +110,15 @@ float4 ps_main(PS_INPUT Input) : COLOR
}
//-----------------------------------------------------------------------------
-// Simple Effect
+// Phosphor Technique
//-----------------------------------------------------------------------------
-technique TestTechnique
+technique DefaultTechnique
{
pass Pass0
{
Lighting = FALSE;
- Sampler[0] = <DiffuseSampler>;
- Sampler[1] = <PreviousSampler>;
-
VertexShader = compile vs_2_0 vs_main();
PixelShader = compile ps_2_0 ps_main();
}