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authorGravatarGravatar Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-24 18:28:54 +0000
committerGravatarGravatar Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-24 18:28:54 +0000
commite97aa6b56d7f884f8e54fb90228ee7de03936680 (patch)
treeae919019b46fade67b6eb4920d01c2cfc7fd9983 /hlsl/phosphor.fx
parent3f0f794c592bdd6944e9043ffec9730773325dc6 (diff)
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
Diffstat (limited to 'hlsl/phosphor.fx')
-rw-r--r--hlsl/phosphor.fx1
1 files changed, 0 insertions, 1 deletions
diff --git a/hlsl/phosphor.fx b/hlsl/phosphor.fx
index 13fc97975b4..6512cc4739a 100644
--- a/hlsl/phosphor.fx
+++ b/hlsl/phosphor.fx
@@ -45,7 +45,6 @@ struct VS_INPUT
float3 Position : POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
- float2 ExtraInfo : TEXCOORD1;
};
struct PS_INPUT