diff options
author | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-05-28 14:14:05 +0000 |
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committer | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-05-28 14:14:05 +0000 |
commit | 244eb4cf248f642c4ab572af923c4b902ebc7ebf (patch) | |
tree | dfcf6ce1dc13d6012bee0cef7708b45563986539 /hlsl/phosphor.fx | |
parent | 75f1480ae9499ba59f9f1ac9d2bbdf77230591f8 (diff) |
No whatnsew: Really, really, really fixed the remaining pixel alignment and UV clamping issues. Tested Gradius, Pac-Man, Mr. Do, and Stompin' with no observed issues. Gradius, in particular, is a good test case as the bottom row of its "Credits" readout lies on the bottom row of pixels, and the scrolling starfield allows visual verification of the X extents as they scroll on and off.
Diffstat (limited to 'hlsl/phosphor.fx')
-rw-r--r-- | hlsl/phosphor.fx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/hlsl/phosphor.fx b/hlsl/phosphor.fx index 6512cc4739a..6fa136b9eb2 100644 --- a/hlsl/phosphor.fx +++ b/hlsl/phosphor.fx @@ -78,7 +78,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) Output.Color = Input.Color; float2 InvTexSize = float2(1.0f / TargetWidth, 1.0f / TargetHeight); - Output.TexCoord = Input.TexCoord + 0.5f * InvTexSize; + Output.TexCoord = Input.TexCoord + 0.5f * InvTexSize; Output.PrevCoord = Output.TexCoord + 0.5f * InvTexSize; return Output; |