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author | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
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committer | ImJezze <jezze@gmx.net> | 2015-12-31 16:32:35 +0100 |
commit | eea40fd0e47699261332904b5d930f0be68756e9 (patch) | |
tree | 4c996b59c2aa3594d68957b1d1e762c07941e702 /hlsl/distortion.fx | |
parent | ff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff) |
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'hlsl/distortion.fx')
-rw-r--r-- | hlsl/distortion.fx | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/hlsl/distortion.fx b/hlsl/distortion.fx index 77c7ddcd3e1..f9dd51b697b 100644 --- a/hlsl/distortion.fx +++ b/hlsl/distortion.fx @@ -4,6 +4,10 @@ // Distortion Effect //----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +// Sampler Definitions +//----------------------------------------------------------------------------- + texture DiffuseTexture; sampler DiffuseSampler = sampler_state @@ -109,7 +113,7 @@ VS_OUTPUT vs_main(VS_INPUT Input) } //----------------------------------------------------------------------------- -// Post-Processing Pixel Shader +// Distortion Pixel Shader //----------------------------------------------------------------------------- uniform float CurvatureAmount = 0.0f; @@ -299,10 +303,10 @@ float4 ps_main(PS_INPUT Input) : COLOR } //----------------------------------------------------------------------------- -// Distortion Effect +// Distortion Technique //----------------------------------------------------------------------------- -technique DistortionTechnique +technique DefaultTechnique { pass Pass0 { |