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authorGravatarGravatar Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-23 15:49:50 +0000
committerGravatarGravatar Ryan Holtz <rholtz@batcountryentertainment.com>2011-05-23 15:49:50 +0000
commitf8a449539a149eb3d9aceeab2f4f49e5905319e7 (patch)
tree1afd3a7879b5d7e16d5abcb5b352d3c439822416 /hlsl/color.fx
parentb756d28cb28584832d6842445c442e9f3d0392f1 (diff)
Hopefully fixing the HLSL UV issue once and for all, nw
Diffstat (limited to 'hlsl/color.fx')
-rw-r--r--hlsl/color.fx2
1 files changed, 1 insertions, 1 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx
index 3aa8c99e4ca..b28fb2c3000 100644
--- a/hlsl/color.fx
+++ b/hlsl/color.fx
@@ -109,7 +109,7 @@ uniform float BluPower = 2.2f;
float4 ps_main(PS_INPUT Input) : COLOR
{
- float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord + 0.5f / float2(RawWidth, RawHeight));
+ float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord + 0.5f / float2(-RawWidth, -RawHeight));
float3 OutRGB = BaseTexel.rgb;