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author Ryan Holtz <rholtz@batcountryentertainment.com>2013-08-29 00:56:33 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2013-08-29 00:56:33 +0000
commitac119a8e15e543535dc04c091b037aee2414a7c7 (patch)
tree83668932432f3acd9aa16f9e19ee0ec77ec8e96f /hlsl/color.fx
parent8fe60e88317e344a8acaf6506486795515e88397 (diff)
uniform consolidation, nw
Diffstat (limited to 'hlsl/color.fx')
-rw-r--r--hlsl/color.fx5
1 files changed, 2 insertions, 3 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx
index 728e88ab85f..d74f523fcc2 100644
--- a/hlsl/color.fx
+++ b/hlsl/color.fx
@@ -45,8 +45,7 @@ struct PS_INPUT
//-----------------------------------------------------------------------------
uniform float2 ScreenDims;
-
-uniform float2 RawDims;
+uniform float2 SourceDims;
uniform float YIQEnable;
@@ -54,7 +53,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
{
VS_OUTPUT Output = (VS_OUTPUT)0;
- float2 invDims = 1.0f / RawDims;
+ float2 invDims = 1.0f / SourceDims;
Output.Position = float4(Input.Position.xyz, 1.0f);
Output.Position.xy /= ScreenDims;
Output.Position.y = 1.0f - Output.Position.y;