diff options
author | Ryan Holtz <rholtz@batcountryentertainment.com> | 2013-08-28 00:36:02 +0000 |
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committer | Ryan Holtz <rholtz@batcountryentertainment.com> | 2013-08-28 00:36:02 +0000 |
commit | a86d35158c890edd96950f980c2a8545ba35e2f9 (patch) | |
tree | 3919411d8ad5aab33af091445588bea1275e0fb0 /hlsl/color.fx | |
parent | 80fa5fade3d0e8a56588d2a02713cc7715ee3fc2 (diff) |
minor shader cleanup, nw
Diffstat (limited to 'hlsl/color.fx')
-rw-r--r-- | hlsl/color.fx | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx index 95881d71c2c..728e88ab85f 100644 --- a/hlsl/color.fx +++ b/hlsl/color.fx @@ -44,8 +44,7 @@ struct PS_INPUT // Post-Processing Vertex Shader //----------------------------------------------------------------------------- -uniform float TargetWidth; -uniform float TargetHeight; +uniform float2 ScreenDims; uniform float2 RawDims; @@ -57,11 +56,9 @@ VS_OUTPUT vs_main(VS_INPUT Input) float2 invDims = 1.0f / RawDims; Output.Position = float4(Input.Position.xyz, 1.0f); - Output.Position.x /= TargetWidth; - Output.Position.y /= TargetHeight; + Output.Position.xy /= ScreenDims; Output.Position.y = 1.0f - Output.Position.y; - Output.Position.x -= 0.5f; - Output.Position.y -= 0.5f; + Output.Position.xy -= 0.5f; Output.Position *= float4(2.0f, 2.0f, 1.0f, 1.0f); Output.Color = Input.Color; Output.TexCoord = Input.TexCoord + 0.5f * invDims; |