diff options
author | 2011-05-30 21:40:25 +0000 | |
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committer | 2011-05-30 21:40:25 +0000 | |
commit | 773e35d79ba2919d8538fe6b41de2a2df77d2071 (patch) | |
tree | 46074dd7a92adfd83b233b56cad37e57a5813eee /hlsl/color.fx | |
parent | 796e691522ba5c47fc0610da4f557514563f85b9 (diff) |
Moved "color floor" functionality to occur after scanlines but before shadow mask. Scanlines look much better and no longer cut black lines through the shadow mask. No whatsnew.
Diffstat (limited to 'hlsl/color.fx')
-rw-r--r-- | hlsl/color.fx | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx index 5f12ed95c19..e4aa954e8b5 100644 --- a/hlsl/color.fx +++ b/hlsl/color.fx @@ -130,9 +130,6 @@ float4 ps_main(PS_INPUT Input) : COLOR OutRGB.g = pow(Saturated.g, GrnPower); OutRGB.b = pow(Saturated.b, BluPower); - // -- Color Compression (increasing the floor of the signal without affecting the ceiling) -- - OutRGB = float3(RedFloor + (1.0f - RedFloor) * OutRGB.r, GrnFloor + (1.0f - GrnFloor) * OutRGB.g, BluFloor + (1.0f - BluFloor) * OutRGB.b); - return float4(OutRGB, BaseTexel.a); } |