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author Ryan Holtz <rholtz@batcountryentertainment.com>2013-05-22 01:58:38 +0000
committer Ryan Holtz <rholtz@batcountryentertainment.com>2013-05-22 01:58:38 +0000
commit35ef098e64a825890a98cec461a955d08f4cdb91 (patch)
tree6aa3d1038c806f51e5b2eba9b5ecdac810119be7 /hlsl/color.fx
parent2d474c6a3bcb7719d438a5f6b5951655351e4518 (diff)
MAME Testers bugs fixed: 5201, 5202
- HLSL changes: [MooglyGuy] * Upped vertex buffer size to 64k verts, fixes assert in starwars and alphaone, please include the printed error message in any subsequent encounterings of the assert. * Improved vector rendering (beam width 1.5 suggested) * Ducked raster bloom default to 0.225 to reduce washout
Diffstat (limited to 'hlsl/color.fx')
-rw-r--r--hlsl/color.fx1
1 files changed, 1 insertions, 0 deletions
diff --git a/hlsl/color.fx b/hlsl/color.fx
index e22bd17634b..95881d71c2c 100644
--- a/hlsl/color.fx
+++ b/hlsl/color.fx
@@ -31,6 +31,7 @@ struct VS_INPUT
float4 Position : POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
+ float2 Unused : TEXCOORD1;
};
struct PS_INPUT