path: root/hash/fmtowns_flop.xml
diff options
author Vas Crabb <>2018-02-25 01:34:04 +1100
committer Vas Crabb <>2018-02-25 01:34:04 +1100
commit8dad4881f630bb245fab61e99718f5dce6dd56d6 (patch)
tree266b1fcb39b59f17eb876512952bd14d5974ab4a /hash/fmtowns_flop.xml
parentc5345b9ea8a5b6939c55621024bce8e1eade4fdd (diff)
srcclean (nw)
Diffstat (limited to 'hash/fmtowns_flop.xml')
1 files changed, 2 insertions, 2 deletions
diff --git a/hash/fmtowns_flop.xml b/hash/fmtowns_flop.xml
index 371c485ffc0..5c8138f2650 100644
--- a/hash/fmtowns_flop.xml
+++ b/hash/fmtowns_flop.xml
@@ -695,10 +695,10 @@ Zurukamashi Ver 2.0 Nikkonren Kikaku
- <!--
+ <!--
The program disk backup option (needed in order to actually be able to save the game) seems to require a destination disk with 78 writable tracks,
instead of the usual 77. Creating an empty MFI image and using it as the target works, and the saves persist between MAME sessions.
The game is playable, but some locations (e.g. the caves after the starting area) should probably have a smaller visible area.
Something wrong with the layer drawing code, perhaps?