diff options
author | Vas Crabb <vas@vastheman.com> | 2018-02-25 01:34:04 +1100 |
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committer | Vas Crabb <vas@vastheman.com> | 2018-02-25 01:34:04 +1100 |
commit | 8dad4881f630bb245fab61e99718f5dce6dd56d6 (patch) | |
tree | 266b1fcb39b59f17eb876512952bd14d5974ab4a /hash/fmtowns_flop.xml | |
parent | c5345b9ea8a5b6939c55621024bce8e1eade4fdd (diff) |
srcclean (nw)
Diffstat (limited to 'hash/fmtowns_flop.xml')
-rw-r--r-- | hash/fmtowns_flop.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/hash/fmtowns_flop.xml b/hash/fmtowns_flop.xml index 371c485ffc0..5c8138f2650 100644 --- a/hash/fmtowns_flop.xml +++ b/hash/fmtowns_flop.xml @@ -695,10 +695,10 @@ Zurukamashi Ver 2.0 Nikkonren Kikaku </part> </software> - <!-- + <!-- The program disk backup option (needed in order to actually be able to save the game) seems to require a destination disk with 78 writable tracks, instead of the usual 77. Creating an empty MFI image and using it as the target works, and the saves persist between MAME sessions. - + The game is playable, but some locations (e.g. the caves after the starting area) should probably have a smaller visible area. Something wrong with the layer drawing code, perhaps? --> |