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author Vas Crabb <vas@vastheman.com>2018-02-25 01:34:04 +1100
committer Vas Crabb <vas@vastheman.com>2018-02-25 01:34:04 +1100
commit8dad4881f630bb245fab61e99718f5dce6dd56d6 (patch)
tree266b1fcb39b59f17eb876512952bd14d5974ab4a /hash/fmtowns_flop.xml
parentc5345b9ea8a5b6939c55621024bce8e1eade4fdd (diff)
srcclean (nw)
Diffstat (limited to 'hash/fmtowns_flop.xml')
-rw-r--r--hash/fmtowns_flop.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/hash/fmtowns_flop.xml b/hash/fmtowns_flop.xml
index 371c485ffc0..5c8138f2650 100644
--- a/hash/fmtowns_flop.xml
+++ b/hash/fmtowns_flop.xml
@@ -695,10 +695,10 @@ Zurukamashi Ver 2.0 Nikkonren Kikaku
</part>
</software>
- <!--
+ <!--
The program disk backup option (needed in order to actually be able to save the game) seems to require a destination disk with 78 writable tracks,
instead of the usual 77. Creating an empty MFI image and using it as the target works, and the saves persist between MAME sessions.
-
+
The game is playable, but some locations (e.g. the caves after the starting area) should probably have a smaller visible area.
Something wrong with the layer drawing code, perhaps?
-->