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author r09 <rzero9@gmail.com>2020-09-05 23:51:18 +0200
committer GitHub <noreply@github.com>2020-09-05 17:51:18 -0400
commite3b086c9547a70afd60c68c023538f9acab4a1e1 (patch)
tree8493f16f835e7f7cd007e8b643c64ca1a2a46e40 /hash/fmtowns_cd.xml
parent52b1750a7f647e50d44a86da41cd811b12870f35 (diff)
fmtowns: changes to 15-bit layer/sprite drawing, fixes niko2 (#7190)
- Sprite color values are masked to their 15 least significant bits before they are rendered to VRAM. - Pixels on the bottom layer (or in single-layer mode) are always drawn, even if the transparency bit is set to 1.
Diffstat (limited to 'hash/fmtowns_cd.xml')
-rw-r--r--hash/fmtowns_cd.xml3
1 files changed, 1 insertions, 2 deletions
diff --git a/hash/fmtowns_cd.xml b/hash/fmtowns_cd.xml
index 0675c53952e..f67bd5a1e98 100644
--- a/hash/fmtowns_cd.xml
+++ b/hash/fmtowns_cd.xml
@@ -11638,8 +11638,7 @@ User/save disks that can be created from the game itself are not included.
</part>
</software>
- <!-- Wrong colors and other graphical glitches -->
- <software name="niko2" supported="partial">
+ <software name="niko2">
<!--
Origin: redump.org
<rom name="Niko^2 (Japan).bin" size="10231200" crc="a0d255b9" sha1="16924ba91862c909730502cadec7eefb94150521"/>