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author smf- <smf-@users.noreply.github.com>2013-01-11 16:23:29 +0000
committer smf- <smf-@users.noreply.github.com>2013-01-11 16:23:29 +0000
commit19a14cbba6bb58a6fdd38a006cc3840b22e80122 (patch)
tree796841020cca8f5f2e721988baf16304f681bc94 /hash/cpc_cass.xml
parentd67192af3ee6991b0be10bd98d6cc65cc08149bf (diff)
use spaces in xml comments. This is the output from a local srcclean change applied after reverting the 0.148 cleanup, to avoid losing previous formatting.
Diffstat (limited to 'hash/cpc_cass.xml')
-rw-r--r--hash/cpc_cass.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/hash/cpc_cass.xml b/hash/cpc_cass.xml
index d4a4f2dd66b..7b9de88a517 100644
--- a/hash/cpc_cass.xml
+++ b/hash/cpc_cass.xml
@@ -6,28 +6,28 @@
<!-- Note, the majority of this has been converted from the 'CPC Power Collection' -->
<!-- Some tapes seem to be split by side of cassette, others by game block (especially on Multload games and compilations) These are tagged as "Version Split"
- I'm not sure what the preference is as far as MESS is concerend, but there isn't a 100% overlap so they can't just be removed
+ I'm not sure what the preference is as far as MESS is concerend, but there isn't a 100% overlap so they can't just be removed
- Most of these will need sorting into a proper order too, often the first part listed isn't actually the first part of the game at the moment!
+ Most of these will need sorting into a proper order too, often the first part listed isn't actually the first part of the game at the moment!
-->
<!-- Some games have known mastering errors which results in them failing at certain points, these can be documented in the future -->
<!-- I believe most of the dumps are good, but many fail in MESS due to inadequate emulation, some of the protection routines are quite fussy, this is worse
- for disk images (see cpc_disks.xml) -->
+ for disk images (see cpc_disks.xml) -->
<!-- I believe all the Cassette images here are original, so some require the manuals for additional copy protection -->
<!-- Many of the audio companion tapes, which are often important to the game, or provide music when absent in the game have been dumped as MP3, this is not
- ideal, they should be redumped in a lossless, non-patent encumbered format, for now I've left them here, but something should be done. -->
+ ideal, they should be redumped in a lossless, non-patent encumbered format, for now I've left them here, but something should be done. -->
<!-- Loading Instructions:
- If the system has a disk drive (which the 464 does by default in MESS) you must type |tape (| is on the { key)
- Type run" and press return. (on a real system you can use CTRL + Enter on the numpad)
+ If the system has a disk drive (which the 464 does by default in MESS) you must type |tape (| is on the { key)
+ Type run" and press return. (on a real system you can use CTRL + Enter on the numpad)
- To start/stop the tape you must use the MESS menus, so you'll have to turn full keyboard mode off with Scroll Lock, then navigate the menus, turning
- Scroll Lock back on when you're finished.
+ To start/stop the tape you must use the MESS menus, so you'll have to turn full keyboard mode off with Scroll Lock, then navigate the menus, turning
+ Scroll Lock back on when you're finished.
-->
@@ -35,9 +35,9 @@
<!-- List Revision History -->
<!--
- 27/11/11 : Preliminary list, automatically generated with minor cleanups. A _LOT_ of the cloning will be wrong as it's just auto generated. Names need a lot of cleaning up
- Included were Games, Compilations, Educational, Utilities
- NOT included (yet) Type-ins, Scene Demos
+ 27/11/11 : Preliminary list, automatically generated with minor cleanups. A _LOT_ of the cloning will be wrong as it's just auto generated. Names need a lot of cleaning up
+ Included were Games, Compilations, Educational, Utilities
+ NOT included (yet) Type-ins, Scene Demos
-->