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authorGravatarGravatar Aaron Giles <aaron@aarongiles.com>2008-06-26 16:51:19 +0000
committerGravatarGravatar Aaron Giles <aaron@aarongiles.com>2008-06-26 16:51:19 +0000
commit1e7bfa9b948e39edced489342b2f15508f4fbf69 (patch)
treeba3d918f6814e7ad8b61af9f15ac5f09881d2c40 /docs
parent077cd49d2e09b32de9d2ef178c7ab478654b1bc6 (diff)
Update docs a bit. Turn off debugger by default.
Diffstat (limited to 'docs')
-rw-r--r--docs/config.txt9
1 files changed, 4 insertions, 5 deletions
diff --git a/docs/config.txt b/docs/config.txt
index ab0fc4f2da7..2d75fdd361d 100644
--- a/docs/config.txt
+++ b/docs/config.txt
@@ -274,7 +274,7 @@ Configuration options
- mame.ini
- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME
parses mame060.ini here)
- - mamed.ini (if this is a debug build, i.e. mamed.exe)
+ - debug.ini (if the debugger is enabled)
- vector.ini (for vector games only)
- <driver>.ini (based on the source filename of the driver)
- <parent>.ini (for clones only, may be called recursively)
@@ -940,10 +940,9 @@ Debugging options
-[no]debug
- Activates the integrated debugger. This is available only if the
- program is compiled with MAME_DEBUG defined. By default, the debugger
- is entered by pressing the tilde (~) key during emulation. It is also
- entered immediately at startup. The default is ON (-debug).
+ Activates the integrated debugger. By default, the debugger is entered
+ by pressing the tilde (~) key during emulation. It is also entered
+ immediately at startup. The default is OFF (-nodebug).
-debugscript <filename>