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author ImJezze <jezze@gmx.net>2015-12-25 20:02:47 +0100
committer ImJezze <jezze@gmx.net>2015-12-25 20:02:47 +0100
commit1b373eb812d11dfeb0fead627f7df4e827e27f8f (patch)
treea99b38395c8ba5a6706c9340bf9b3cb9430de571 /docs
parent099f547d05856238f5879803c794ea3a233c5d55 (diff)
Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source" tile mode ("Screen" is the default as before) - added bloom type option to choose between "Addition" and "Darken" blend mode ("Addition" is the default as before) - the alpha channel of a shadow mask is now filled with the background color of the screen by the amount of the inverted alpha value - added monochrome-matrix.png which can be used in combination with "Source" tile mode and "Darken" blend mode to simulate a STN LCD, for example
Diffstat (limited to 'docs')
-rw-r--r--docs/hlsl.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/hlsl.txt b/docs/hlsl.txt
index 619e08a07d2..8333c299042 100644
--- a/docs/hlsl.txt
+++ b/docs/hlsl.txt
@@ -19,6 +19,7 @@ Surface/Color Processing Parameters
-----------------------------------
Name Values Description
+shadow_mask_type 0 or 1 0 for screen tile mode or 1 for source tile mode.
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen.
@@ -101,6 +102,7 @@ vector_length_ratio 500.0 Vector fade length (4.0 - vectors fade t
Bloom Post-Processing Options
-----------------------------
Name Default Values Description
+bloom_type 0 or 1 0 for addition blend mode or 1 for darken blend mode.
bloom_scale 0.500 Bloom intensity factor. (0.000-2.000)
bloom_overdrive 0.00,0.00,0.00 Bloom overdrive factor to bright full saturated colors. (0.000-2.000)
bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00)