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author | 2015-12-25 20:02:47 +0100 | |
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committer | 2015-12-25 20:02:47 +0100 | |
commit | 1b373eb812d11dfeb0fead627f7df4e827e27f8f (patch) | |
tree | a99b38395c8ba5a6706c9340bf9b3cb9430de571 /docs | |
parent | 099f547d05856238f5879803c794ea3a233c5d55 (diff) |
Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
Diffstat (limited to 'docs')
-rw-r--r-- | docs/hlsl.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/hlsl.txt b/docs/hlsl.txt index 619e08a07d2..8333c299042 100644 --- a/docs/hlsl.txt +++ b/docs/hlsl.txt @@ -19,6 +19,7 @@ Surface/Color Processing Parameters ----------------------------------- Name Values Description +shadow_mask_type 0 or 1 0 for screen tile mode or 1 for source tile mode. shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel. shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel. shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen. @@ -101,6 +102,7 @@ vector_length_ratio 500.0 Vector fade length (4.0 - vectors fade t Bloom Post-Processing Options ----------------------------- Name Default Values Description +bloom_type 0 or 1 0 for addition blend mode or 1 for darken blend mode. bloom_scale 0.500 Bloom intensity factor. (0.000-2.000) bloom_overdrive 0.00,0.00,0.00 Bloom overdrive factor to bright full saturated colors. (0.000-2.000) bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00) |