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author vadosnaprimer <feos-theos@yandex.ru>2017-12-12 20:41:38 +0300
committer vadosnaprimer <feos-theos@yandex.ru>2017-12-22 04:39:14 +0300
commit7e7f2fafd0cd75e1b4771d6b7bb03e88684f19d5 (patch)
treee0300d031bccad4683a61cc95dcdf3f5a0c7cd8d /docs/source/usingmame/defaultkeys.rst
parentbb0de21e6755b8508b7f002bc15da56bfca68506 (diff)
rewind implementation fixes and improvements
- reset scheduler savestate to what it was for years before rewind -- changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others - switch to megabyte-wise capacity -- savestate size greatly differs between machines, relying on state count is unstable - switch to internal indexing -- no longer depends on inaccurate machine time - rewind accelerator key in debugger (Ctrl+F11) - report capacity hit (once), with some useful info - make error reports saner - mention rewind and rewind_capacity in the docs
Diffstat (limited to 'docs/source/usingmame/defaultkeys.rst')
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1 files changed, 2 insertions, 1 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index de6cdade16f..dabfb6c5474 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -27,7 +27,8 @@ All the keys below are fully configurable in the user interface. This list shows
|
| If you are running with -debug, this key sends a 'break' in emulation.
**P** | Pauses the game.
-**Shift+P** | While paused, advances to next frame.
+**Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured.
+**Shift+~** | While paused, loads the most recent rewind save state.
**F2** | Service Mode for games that support it.
**F3** | Resets the game.
**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it