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author | 2018-07-22 09:52:50 +1000 | |
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committer | 2018-07-22 09:52:50 +1000 | |
commit | 6669489679753daa8c5766ae24b31b0ce0748221 (patch) | |
tree | d387975a23867ee4650f45cd33bfc518c64d3288 /docs/source/usingmame/defaultkeys.rst | |
parent | 7809e9005dff6769ad18cf924f285fd60519b044 (diff) |
allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw)
Diffstat (limited to 'docs/source/usingmame/defaultkeys.rst')
-rw-r--r-- | docs/source/usingmame/defaultkeys.rst | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst index dabfb6c5474..73bcb1c12fe 100644 --- a/docs/source/usingmame/defaultkeys.rst +++ b/docs/source/usingmame/defaultkeys.rst @@ -12,7 +12,7 @@ All the keys below are fully configurable in the user interface. This list shows **Tab** | Toggles the configuration menu. **~** | Toggles the On Screen Display. When the on-screen display is | visible, you can use the following keys to control it: - | + | | * **Up** - select previous parameter to modify | * **Down** - select next parameter to modify | * **Left** - decrease the value of the selected parameter @@ -24,29 +24,29 @@ All the keys below are fully configurable in the user interface. This list shows | * **Control+Right** - increase the value by 10x | * **Shift+Right** - increase the value by 0.1x | * **Alt+Right** - increase the value by the smallest amount - | + | | If you are running with -debug, this key sends a 'break' in emulation. **P** | Pauses the game. **Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured. **Shift+~** | While paused, loads the most recent rewind save state. **F2** | Service Mode for games that support it. **F3** | Resets the game. -**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it +**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it | from scratch. This is a more thorough and complete reset than the reset | you get from hitting F3. **LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch. **F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to | switch between the three modes (palette, graphics, and tilemaps). Press F4 | again to turn off the display. The key controls in each mode vary slightly: - | + | | Palette/colortable mode: - | * **[ ]** - switch between palette and colortable modes + | * **[ ]** - switch between palette and colortable modes | * **Up/Down** - scroll up/down one line at a time | * **Page Up/Page Down** - scroll up/down one page at a time | * **Home/End** - move to top/bottom of list | * **-/+** - increase/decrease the number of colors per row | * **Enter** - switch to graphics viewer - | + | | Graphics mode: | * **[ ]** - switch between different graphics sets | * **Up/Down** - scroll up/down one line at a time @@ -56,7 +56,7 @@ All the keys below are fully configurable in the user interface. This list shows | * **R** - rotate tiles 90 degrees clockwise | * **-/+** - increase/decrease the number of tiles per row | * **Enter** - switch to tilemap viewer - | + | | Tilemap mode: | * **[ ]** - switch between different tilemaps | * **Up/Down/Left/Right** - scroll 8 pixels at a time @@ -65,7 +65,7 @@ All the keys below are fully configurable in the user interface. This list shows | * **R** - rotate tilemap view 90 degrees clockwise | * **-/+** - increase/decrease the zoom factor | * **Enter** - switch to palette/colortable mode - | + | | Note: Not all games have decoded graphics and/or tilemaps. **LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio. **LCtrl+F5** | [*SDL ONLY*] - Toggle Filter. @@ -73,10 +73,10 @@ All the keys below are fully configurable in the user interface. This list shows **F6** | Toggle cheat mode (if started with "-cheat"). **LCtrl+F6** | Decrease Prescaling. **F7** | Load a save state. You will be requested to press a key to determine which - | save state you wish to load. + | save state you wish to load. | | *Note that the save state feature is not supported for a large number of* - | *drivers. If support is not enabled for a given driver, you will receive* + | *drivers. If support is not enabled for a given driver, you will receive* | *a warning when attempting to save or load.* **LCtrl+F7** | Increase Prescaling. **Shift+F7** | Create a save state. Requires an additional keypress to identify the state, @@ -89,12 +89,12 @@ All the keys below are fully configurable in the user interface. This list shows **Alt+F11** | Record HLSL Rendered Video. **F12** | Saves a screen snapshot. **Alt+F12** | Take HLSL Rendered Snapshot. -**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with +**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with | throttling disabled and with the maximum frameskip. -**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling +**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling | disabled and with the maximum frameskip. **Alt+ENTER** | Toggles between full-screen and windowed mode. -**Scroll Lock** | Default mapping for the **uimodekey**. +**Scroll Lock** | Default mapping for the **uimodekey**. | | This key allows users to disable and enable the emulated keyboard | in machines that require it. All emulations which require emulated |