diff options
author | 2023-02-05 04:50:30 +1100 | |
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committer | 2023-02-05 05:01:40 +1100 | |
commit | b98fb7c98e5e44d436808eac46c927d3d0dc1f3f (patch) | |
tree | cd411d4fe24cd36862c78165723833e42de27303 /docs/source/advanced | |
parent | 519554c8464ba8e8641e474bc949a2a0beae77ae (diff) |
Small batch of input refactoring:
emu/input.cpp: Fixed regression in display of some joystick inputs.
osd/interface: Split up interface classes into a few more files to
reduce where the input device interface class needs to be included.
Made OSD independent of concrete input_device class.
osd/modules/input, emu/inputdev.cpp, emu/ioport.cpp: Allow input devices
to provide tokens for controls without standard item types and
additional default input assignments. Fixes issues assigning Yen and
Backslash on Japanese keyboards.
ui/textbox.cpp: Added a fixed-content text box menu class for future
use.
Got main.h out of emu.h as it’s only used in a very small number of
places, mostly for getting the application name. Added eminline.h to
attotime.h as it's used without emu.h. Cleaned up forward declarations
in emufwd.h a little.
Diffstat (limited to 'docs/source/advanced')
-rw-r--r-- | docs/source/advanced/ctrlr_config.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/docs/source/advanced/ctrlr_config.rst b/docs/source/advanced/ctrlr_config.rst index 9e284f7f945..7c4f5073638 100644 --- a/docs/source/advanced/ctrlr_config.rst +++ b/docs/source/advanced/ctrlr_config.rst @@ -257,5 +257,7 @@ Here’s an example numbering two light guns and two XInput game controllers: </input> </system> -MAME applies ``mapdevice`` elements found inside any applicable ``system`` -element. +MAME applies ``mapdevice`` elements found inside the first applicable ``system`` +element only. To avoid confusion, it’s simplest place the ``system`` element +element applying to all systems (``name`` attribute set to ``default``) first +in the file, and use it to assign input device numbers. |