diff options
author | ImJezze <jezze@gmx.net> | 2016-06-05 23:50:44 +0200 |
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committer | ImJezze <jezze@gmx.net> | 2016-06-05 23:50:44 +0200 |
commit | 6ea15072a718b093e3688d22f7f6954e44e383b6 (patch) | |
tree | b65e08cad8e07f8ce1f5f52f7e2438181cad158b /docs/config.txt | |
parent | 396c2a094622e742e96ab3d16a72dfca4e498eaf (diff) |
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'docs/config.txt')
-rw-r--r-- | docs/config.txt | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/docs/config.txt b/docs/config.txt index 9561ee96ef5..25ba9844386 100644 --- a/docs/config.txt +++ b/docs/config.txt @@ -876,17 +876,20 @@ Core screen options Core vector options ------------------- --[no]antialias / -[no]aa +-beam_width_min <value> +-beam_width_max <value> - Enables antialiased line rendering for vector games. The default is ON - (-antialias). + Sets the minimum and maximum width of the vectors. This is a scaling factor + against the standard vector width, which is interpolated between minimum and + maximum according to the beam's intensity. A value of 1.0 will keep the default + vector line width. Smaller values will reduce the width, and larger values + will increase the width. The default is 1.0. --beam <width> +-beam_intensity_weight <value> - Sets the width of the vectors. This is a scaling factor against the - standard vector width. A value of 1.0 will keep the default vector - line width. Smaller values will reduce the width, and larger values - will increase the width. The default is 1.0. + Applies an exponential weight to the minimum and maximum beam width. For positive + values the interpolated scaling factor will affect lines with higher intensity + more than lines with lower intensity. The default is 0.0. -flicker <value> |